安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Youtube 上
在 Reddit 上 



On the affinity front, Codex tied the affinity to population, somewhat similar to religion. And you can build affinity specific city districts. So I may suggest to look into giving the faction unique tech that allows them to build unique city districts next to their cities. The challenge would be to blend these to the city centre itself and not make it look out of place. Perhaps collaborate with Riyka, Codex author for some ideas.
Still, that mod has a lot of cool things and their Codex only Factions are kind of cool as well. Frankly, I sort of like the mods where Affinity is base more on what you build and do rather than the tech. I find it odd to see Harmony factions slaughtering every alien and burning every nest.
Due to your question:
"Is it possible to mod the game such that cites only use one type of visual style based on the highest Affinity?"
Yes, it is possible and not too hard. The styles of bases use 4 different complex model-files.
If replace all 4 files with the same one the game will use 1 visual style.
Is it possible to mod the game such that cites only use one type of visual style based on the highest Affinity? Now I can see an issue with this in vanilla play where a long game will cause you to research all techs and max out all affinities. Perhaps, an alternative is to freeze the visual style on the first affinity you maxed out late in the game.
Codex Overhaul mod did this very well where on a tall play I can continuously spend diplo points to max my pop on a given affinity and maintain only one style throughout the game.
The different affinity visuals in reality is a one complex style of base.
We can do colored textures, but game core can use only one texture for all factions.
Researches continues...
I figure with your awesome work on the vehicles, this should be (???) a snap? For that matter, it would be nice if the accent/tint was based the faction color instead.
If last base fall but army is still around, then leader escape to safety place.
I think this is an interesting option. Especially given I just played a game were Hutuma had this huge navy...yet only one city. Having that huge navy magically disappear is sort of stupid.
So, maybe something to look into for future updates?