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Rapportera problem med översättningen
Thanks for the pointer about display priority. I'll go ahead and change it.
I do not however plan to remove the conversion recipe of basic medicine into industrial one, since people requested it, and it doesn't break balance.
Making it optional is a fair idea, but I don't feel like spending the time to learn how to create mod options, especially since the recipe is not exactly bothersome to people who don't intend to use it.
-snip-
EDIT
So, I went ahead and set Basic Medicine to have a display Priority of 1450 in my Advanced Medicine mod. But, if you wanna go ahead and add it to the mod itself, that would be great. Just pop:
<displayPriority>1450</displayPriority>
inside the recipeMaker flags.
This will slot the meds in after Smokeleaf (a basic drug) but before the refined drugs. Incidentally, I removed Make Industrial Medicine from Basic Medicine with a patch in my mod, but if you wanna make it optional in yours instead, that would be much better ^^
Not tested, so if you indeed encounter any bugs/issues, please comment
go to the workshop mod folder: "...\steamapps\workshop\content\294100\2495501601\1.5\Defs\ResearchProjectDefs"
open: "ResearchProjects_BasicMedicine.xml" using notepad++
delete line <li>Electricity</li> from <prerequisites>
save and enjoy, it should work. If it doesn't, you could bugfix based on error messages
Repeat after mod gets updated since it resets the file, OR save a copy of the mod and put into into your personal mods folder, so it won't get updated. (don't post it, bcs thats not cool)
Additionally, look for online tutorials if you need more help with modding and customizing xml files and enjoy being an amateur Rimworld modder.