边缘世界 RimWorld

边缘世界 RimWorld

396 个评价
Basic Medicine
6
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
421.976 KB
2021 年 5 月 23 日 上午 3:45
7 月 13 日 上午 5:50
10 项改动说明 ( 查看 )

订阅以下载
Basic Medicine

描述


Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.

It doesn't require Microelectronics research and Neutroamine to make. It only requires 5 cloth and 1 herbal medicine, and its research is unlocked after researching Electricity.

Since it is required to research basic medicine (costs 700 research points) before industrial medicine, the research cost of industrial medicine has been reduced from 1500 to 1000. This means that the entire research chain is only an extra 200 research points.

You can also turn basic medicine into industrial medicine at the cost of 1 Neutroamine and extra work, after researching industrial medicine.

Important:
Recommended to be used alongside this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1430084631
so the medicine is separated in the pawn health tab and is able to be assigned to pawns. Otherwise it will be used alongside industrial medicine.


Texture inspired by 'Vanilla Textures Expanded' and made by Ogam
Coding done by ILuvSilicon

104 条留言
bing bong 멍청한 병신 9 月 14 日 下午 4:15 
is there any mod other than "mod medicine" that lets you assign custom modded meds since the one in the description is bugged
Monkey Magic 8 月 31 日 下午 2:02 
@ILuvSilicon - No worries, just looks out of place with my Advanced Medicine running, which is why I disabled it there. FIguring out how to set mod options is still something I need to look into myself too XD
ILuvSilicon  [作者] 8 月 31 日 下午 1:28 
@Monkey Magic
Thanks for the pointer about display priority. I'll go ahead and change it.

I do not however plan to remove the conversion recipe of basic medicine into industrial one, since people requested it, and it doesn't break balance.

Making it optional is a fair idea, but I don't feel like spending the time to learn how to create mod options, especially since the recipe is not exactly bothersome to people who don't intend to use it.
Monkey Magic 8 月 29 日 下午 4:52 
@iLuvSilicon -I've been trying to get ui order makes sense:

-snip-

EDIT

So, I went ahead and set Basic Medicine to have a display Priority of 1450 in my Advanced Medicine mod. But, if you wanna go ahead and add it to the mod itself, that would be great. Just pop:

<displayPriority>1450</displayPriority>

inside the recipeMaker flags.

This will slot the meds in after Smokeleaf (a basic drug) but before the refined drugs. Incidentally, I removed Make Industrial Medicine from Basic Medicine with a patch in my mod, but if you wanna make it optional in yours instead, that would be much better ^^
Rycon 7 月 18 日 下午 9:57 
Have been happily using without any issues so far - thank you again!
SgtDornan7 7 月 16 日 下午 1:34 
Such absolute peak
ILuvSilicon  [作者] 7 月 13 日 上午 5:52 
Updated to 1.6, no changes were made since 1.6 didn't seem to touch any health systems.

Not tested, so if you indeed encounter any bugs/issues, please comment
Utomia 7 月 12 日 下午 8:36 
Will there be an update for 1.6?
Rycon 7 月 6 日 下午 8:41 
Hey there! Thanks for this awesome mod - its been a staple of mine. Politely expressing that I would love to see this make its way over to 1.6 if you have the time! :)
ILuvSilicon  [作者] 3 月 21 日 下午 2:38 
@Posh Octavia
go to the workshop mod folder: "...\steamapps\workshop\content\294100\2495501601\1.5\Defs\ResearchProjectDefs"

open: "ResearchProjects_BasicMedicine.xml" using notepad++

delete line <li>Electricity</li> from <prerequisites>

save and enjoy, it should work. If it doesn't, you could bugfix based on error messages

Repeat after mod gets updated since it resets the file, OR save a copy of the mod and put into into your personal mods folder, so it won't get updated. (don't post it, bcs thats not cool)

Additionally, look for online tutorials if you need more help with modding and customizing xml files and enjoy being an amateur Rimworld modder.