安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










You can check that yourself by removing your local props and subscribing to the building.
I've been using the rotors shader a thousand times for my own assets. It has nothing to do with this error message. If you want your asset to use props, you have to upload them, too so they get a SteamID. You can upload them separately - that's why you see e.g. so many air condition units on the workshop - or include them in your upload.
For this method you can follow Ronyx' video, with whom you are already familiar: Cities Skylines - Publish Building with Included Prop as a Single Workshop Item .
Oh and I forgot. I also get this error:
Workshop asset uses private asset (Selatapura Pool.New Asset_Data)
Yes, I know the asset still works. Just wanted to point out 😉