Slay the Spire

Slay the Spire

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The Human
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Character
Language : English, Korean
文件大小
发表于
更新日期
50.891 MB
2021 年 5 月 17 日 上午 7:25
2 月 20 日 下午 6:24
63 项改动说明 ( 查看 )

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The Human

描述
GITHUB LINK: The Human[github.com]

Introduces Harold The Human, a versatile character that relies on many unique mechanics to win!

- Fully-fleshed out cardpool: 90 cards!

- All-rounded class that supports many different playstyles

- Interesting and easy-to-understand Mechanics and Keywords

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KEY MECHANICS

Healthiness

Healthiness is a measure of how Healthy Harold is; the higher your Healthiness is, the bigger the upsides. Benefits from Healthiness come in the form of start-of-turn effects and additional effects whenever you play cards. The specific benefits you will receive for your level of Healthiness are described in the "Healthiness" power tooltip.

There are 3 levels of Healthiness: Healthy (0 - 10), Very Healthy (11 - 18) and Extremely Healthy (>18). Harold starts with 5 Healthiness.

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Shooting

Certain cards have the ability to Shoot, which is a special form of damage. In the description of the card, the relevant numbers are shown in the form of (A x B, C). "A" is the base damage of each shot, "B" is the number of times to shoot, and "C" is the Critical Chance of each shot. Critical shots deal 2 times the damage.

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Junk

Junk is a group of tokens that are generated by other cards. They all cost 0 and have useful effects, but also Purge.

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Uncover

"Uncover" will add a random card to your hand. Its cost is reduced to zero, but it will Purge when played or at the end of your turn.

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Pacifist

Cards with "Pacifist" will trigger an additional ability when played if there are no Attacks in your hand.

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Technique

Cards with "Technique" will trigger an additional ability when played if the last card played was also a Technique card.

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Credits

- zerosiki__ for Korean translation

Closing comments and disclaimer

This mod, while largely complete, may have a few bugs and/or inconsistencies that escaped the testing phase. Imbalances may also exist between interactions with other mods. If you have any bugs or crashes to report, please refer to the pinned Discussion thread. I hope that you enjoy this mod, and I would be glad to hear any feedback!
热门讨论 查看全部(2)
46
4 月 9 日 下午 4:51
置顶: [Bugs/Crashes] Feedback and Discussion
complex
40
2 月 20 日 上午 5:08
置顶: [Balancing] Feedback and Discussion
complex
82 条留言
pgames-food 10 月 5 日 下午 3:59 
hi i think when your draw pile is shuffles, lifestyle triggers
MegaMaster 10 月 5 日 下午 3:41 
When exactly does Lifestyle activate?
toxinprime9280 6 月 2 日 下午 7:21 
peak
toxinprime9280 6 月 2 日 下午 7:21 
harold.
Johnporeon 2 月 25 日 下午 5:32 
Gun
CEO of CBT 2 月 10 日 下午 1:49 
my god, i've never had such a laugh while playing literally any mods to any other game. this is absolute peak
Shroomdaughter 2024 年 12 月 7 日 上午 12:18 
Salvage upgrades does nothing? Am I misreading it?
MineTurtle 2024 年 9 月 24 日 上午 9:26 
Why in the actual FUCK is this my most powerful character, second only too a fucking Darlek
FLügeL Λrp:ΣggyØ 2024 年 8 月 8 日 上午 1:47 
He's only human, after all:meepstarry:
Sagil 2024 年 4 月 14 日 上午 6:58 
Humans are overpowered! :laughing_yeti: