Cortex Command

Cortex Command

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One Man Army Extended 2.6
   
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79.852 KB
2014 年 4 月 13 日 上午 1:49
2014 年 4 月 19 日 下午 4:18
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One Man Army Extended 2.6

描述
This little mod adds a new activity called "One Man Army Extended". This activity is just like vanilla One Man Army except that it has a buy phase at the beginning so that you can buy and play as an Actor of your choice (AHuman only). Make sure to include weapons in the order, once you transfer control to your soldier there's no going back!

Yes, it supports multiple players.

Note: starting funds are dependent on difficulty at the moment.

Changes
2.6
Fixed a bug that would prevent enemies from spawning.

2.5
Added variable funds depending on difficulty level.
Changed diggers-only mode. Added a boolean to determine if player weapons are despawned (off by default). Change it in the code.

If you are using the Cortex Command Community Project build (release 6), you can use this version of the mod: https://github.com/tjohnman/OMAE.rte/tree/cccp-6 (go to Code -> Download ZIP).
34 条留言
Johnman  [作者] 2024 年 10 月 20 日 上午 8:39 
Witch Hunter Siegfried, I'm sorry it took 4 years for me to see your comment. Of course you can post it wherever you please. This mod is to be freely distributed and enjoyed! Even modified if it needs to be.
Witch Hunter Siegfried 2020 年 8 月 29 日 下午 4:20 
Yo would you mind if I post this on the Cortex Command Discord (https://discord.gg/EDE53Kf) The dudes there are working on an updated version of the game which your mod works with
8UmrU5h 2020 年 3 月 8 日 上午 5:03 
Ok.
8UmrU5h 2020 年 2 月 28 日 上午 9:40 
So, if i add LZ all to the end of the for example, tetris map code, would it work? like would it appear in the map selection for this gamemode?
Woejak 2018 年 10 月 23 日 下午 10:44 
FINNALY
Appol 2017 年 3 月 31 日 下午 6:21 
This is a really awesome mod, but could you make it to where you can choose which faction raids you? It'd be kind of cool to choose a non-vanilla faction as the enemy.
Johnman  [作者] 2016 年 12 月 25 日 下午 12:00 
By LZ All I mean an area with the name "LZ All". It's how you define allowed landing zones.
Johnman  [作者] 2016 年 12 月 25 日 上午 11:59 
@SixOneSeven Unless I'm mistaken, the scene you want to play on needs to have an LZ All zone in it for it to show up.
Paul "Phasmo" Phobia 2016 年 11 月 1 日 上午 9:21 
What steps would I have to take to add a new scene to the list of maps selectable in the OMAE activity? Would the solution be something simple or difficult?
Johnman  [作者] 2016 年 8 月 18 日 下午 1:22 
@bestigore Thanks for the feedback. A priori I'd say this has something to do with the grievous unit. I didn't test thoroughly with modded units, but if it is very complex or uses some advanced tricks it could be that my mod won't know how to spawn it properly.