安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









- Peasant rebellion: Hostile peasants spawn (on the monsters' side). Could also be henchmen rebellion, where not only peasants but also other henchmen, such as guards, spawn (on the monsters' side). The hostile peasants could aim for attacking houses, marketplaces, royal gardens, statues, pavilions and the palace (of course they would have to have an attack function for that), while guards would aim for guardhouses and your guards.
- Hedge heroes: Inspired by "Heroes of Ardania", these heroes went rogue! They are sick of governments (and possibly joined the monsters).
- Hooligans: Like in "The Wizard's Curse", hooligans strive through the map and your heroes have to find and capture them. For every hooligan they capture they could be rewarded with 100 gold.
As far as AI using sorcerers abodes, they really won't be casting earthquakes regularly until mid to late game as it requires them to have a lot of stored gold. Early game it is less likely that they'll use it. In my testing I haven't seen much of an issue but I can keep an eye on it if more people feel it is happening very early. I would say anything past day 15-20 should be fairly normal usage of it.
Maybe increase delay a bit for AI using sorceress adobe. Two of them casting earthquake almost in a row nullifies your kingdom.
Thanks for creating quality content for this game. Great quest