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报告翻译问题
spriteType = {
name = "GFX_army_icons_your_file_name"
textureFile = "gfx/interface/planetviewyour_icon_file_name_icons.dds"
noOfFrames = # of frames you want
}
After that then you need to type in this block of code for each frame that you want in the file.
spriteType = {
name = "GFX_army_type_your_icon_name"
sprite_sheet_sprite_type = "GFX_army_icons_your_file_name"
default_frame = Frame # your on right now in order from lowest to highest
}
Then you need to go to your army file and input the GFx_army_type_your_icon_name into the part where it asks about the icon.
For tech icons you can copy icon files from the base game then paste whatever you want over it so the size is correct. The file path is gfx\interface\icons\technologies. The same applies to how you structure your tech in your mod.
I need to add it for my mod