安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









This one is really cool! Especially if you grab the "Aaren's Blast Effects" mod, that makes tracers light up everything around them. "Blastcore Murr" also lets grenades light things up a bit more...especially White Phosphorus. My next run through, I'm going to try to find a mod for flares!
Lots of fun, SOG AI will let you spawn in more AI buddies who can patch you up if you get hit. Team switch also really lets you mix things up, play as a doorgunner, etc.
Feedback:
-Use the Show/Hide module with triggers to gradually bring in enemy squads as the player progresses, that way u have high frames but also keep the illusion of huge enemy numbers
-At the very start player and friendly AI started at the air, just have them stick to the ground and move out
ty
turn off light in your room.
now you are fighting in the 'NAM'.
And one more thing, it would be cool if someone pops some ilumination flares.
Even with those problems, it has a good feeling of 'nam.