安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Will it ever be updated?
Tyvm for teh mod.
Spent a good hour trying to come up with a solution to a problem that apparently only exists in one mod.
I was using lilith with 100%crit trinket + on-hit dot. And because of this i was applying the same dot on myself.
I dunno what items in that game even do that. I know Occultist makes you bleed on critical but that's the price of fat heals.
This is why i've already disabled mod and not gonna use it whatsoever.
Sadly this can't be fixed. It's only one line in rules.json that does the magic. No further options or ways to counter what you described, as all status effects are covered.
If you have item that put on-hit effects, such as dots - whenever you crit - same dots apply to you, as the participant in the "crit" effect.
Really annoying stuff, better fix it.
*Old flagellant noises intensify*