Killing Floor

Killing Floor

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KF-LostWoods
   
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标签: Map
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28.313 MB
2014 年 4 月 9 日 下午 7:39
2014 年 4 月 10 日 上午 7:13
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KF-LostWoods

描述
A rebuild of the Lost Woods from The Legend of Zelda: Ocarina of Time.

Relive the days of your youth, except with Zeds instead of Skull Kids. Yeah, that'll make it better... Definitely.

Original music by Koji Kondo.
Original level design by Kenta Usui, Shinichi Ikematsu, Takeshi Hosono, and Eiji Aonuma.
18 条留言
Thaine Of Iver 2015 年 5 月 12 日 下午 9:19 
It's possible to get the original models through emulators and 3d modeling programs. I managed to export the poly for Hyrule Field from Ocarina of Time, though I'm inexperienced in working with textures, and I couldn't find any tuts for it, so it remained a single-textured, ugly-looking map...
I believe I have a few screenshots on my profile!
Yalestorm 2015 年 4 月 30 日 下午 6:54 
If you imported Hyrule Field, you would be my hero. Do it. :coffee:
MC | Kapoonya 2014 年 12 月 13 日 下午 8:20 
What about a wind waker map, like outset island, i think that would be pretty awesome
Chumblechops  [作者] 2014 年 11 月 15 日 下午 5:04 
I've actually been thinking about doing Lon Lon ranch next, but I have thought about hyrule field. I hadn't considered Kakariko, but with all the doors and rooms it could work quite well.
Delta 2014 年 11 月 3 日 上午 11:02 
Huzzah, a LoZ custom map! OoT is one of my favorite games, thanks vavskjuta for making this.

Now we just need Hyrule Field (or Termina!)
Awesomecake 2014 年 11 月 2 日 下午 2:55 
awesome, you should make Kakariko Village too.
Chumblechops  [作者] 2014 年 10 月 31 日 下午 8:18 
Thanks! OoT is one of my favorite games of all time too! (or I wouldn't have made this map, I guess lol)
so lovelies :] 2014 年 10 月 27 日 下午 9:00 
11/10. Especially since the trader was kinda super hidden.
OoT is one of my top 5 games. OoT 3D is higher just cuz portable and looks nicer.
Trippin 2014 年 10 月 19 日 下午 9:02 
I Don't Really Like It But It Was A Good Idea.
Chumblechops  [作者] 2014 年 8 月 20 日 下午 4:06 
I'll admit it is difficult to find them at first, but once you know where they are, it really isn't a problem. I favored conformance to the original level design over a steep learning curve.