Space Engineers

Space Engineers

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MES The Xenvakian Empire
   
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Type: Mod
Mod category: NPC
标签: NoScripts
文件大小
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更新日期
30.018 MB
2021 年 4 月 28 日 下午 8:54
10 月 24 日 上午 12:09
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MES The Xenvakian Empire

在 TheFinalEvent97 的 1 个合集中
TheFinalEvent97's MES Mods
18 件物品
描述
This mod utilises MES and Rival AI to create a hostile NPC faction (The Xenvakian Empire-TXVE)
Leave them alone and they will leave you alone. Antagonise them and they will up their aggressiveness in response.


TXVE Aggression is affected by your reputation level with them (between -1000 and -1500)
Planetary Installations feature Hand Drill Inhibitors, Ships and Stations feature Jumpdrive and/or Jetpack Inhibitors.
This faction can be permanently defeated by destroying the TXVE Dreadnaught Final Boss Encounter, it's purple GPS can only appear once at least 1 player/faction has reached 700 threat score.

To start this mod all player(s) need to be in a faction (multiple/1 player factions is fine). This will allow the lowest level of aggression Probe Unit (Atmo or Space) to spawn which then unlocks the rest of the factions spawns. It is set up like this because otherwise on first time load the highest aggression tiers would be eligible to spawn (I'm not that mean) :)

If Probe Unit hasn't spawned reasonably early on (if running alongside other NPC mods it's less likely to spawn) they can be manually spawned by using the chat command /MES.SPCS.TXVE-Probe-Unit-Atmo-Passive when on a planet or /MES.SSCS.TXVE-Probe-Unit-Ion-Passive when in space.

Ships won't spawn via MES on Pertam owing to it's unique atmospheric characteristics (extremely shallow atmosphere.)

"TheFinalEvent97 has no liability for any damage, explosions, clone manufacturing resulting from this mod. Use at own risk." :)

Thanks to Xendaka for all the designs used in this mod.
Thanks to Meridus IX/Lucas for creating MES and Rival AI.

Don't republish this mod (unlisted for a server/personal use is fine) as I don't want the hassle of issuing a DMCA but I will if necessary.
33 条留言
Ellori 2024 年 4 月 2 日 下午 3:10 
The MES trigger for the Ion probe doesn't seem to fire properly - MES reports the following: "MES / Error: Could Not Add Trigger Profile To Behavior: [TXVE-Probe-Unit-Ion-Passive-Trigger-Mod-Enable]".
For those that want to use this, using the command /MES.Debug.ChangeBool.Mod-Enable.True allows the NPCs to spawn.
Zappy The Floof 2023 年 9 月 27 日 下午 10:53 
Something has gone fucky with the spawning system. I force spawned a Probe and beat the shit out ran the available spawn command and im not seeing anything from the XENO spawn group
Mike_Huntstynx 2023 年 2 月 17 日 上午 11:02 
Hey this mod is awesome and the ships are fun to fight but for some reason the ships that spawn will immediately report damage detected. Idk why I never thought to wonder my last few playthroughs with this mod they will get more and more pissed with me for just exsiting I guess haha i never bother them and there are no other grids anywhere attacking them.
Tucolol 2022 年 11 月 25 日 上午 1:29 
doesnt work
Spartan 2022 年 11 月 5 日 下午 10:38 
still works ? needs the obsolete rival Ai ?
Gubitel1000 2022 年 7 月 25 日 上午 4:05 
как отключить ингибитор?
The Erubian Warlord 2022 年 7 月 7 日 上午 3:21 
Inhibitor free version available? not all of us like that 'feature' in our private games
Daphne Blake 2022 年 2 月 17 日 下午 12:35 
@[DED] KampKounsir im having the exact same problem
The Last Another Crystal Wings 2022 年 2 月 1 日 下午 7:23 
@[DED] KampKounsir Works Well.
KampKounslr 2021 年 12 月 5 日 上午 5:10 
Anyone here running into problems with this mod causing an error and preventing the world from loading? I have a lot of mods enabled, and can load into the world without this mod OK, but once I add this mod in and try to load the game it errors out and tells me to check the log. Tried that but I couldn't really make much sense of the log. Went through all my mods and it was this one that prevented me from loading. So for now this mod gets disabled :'(