Stellaris

Stellaris

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Clerks Delenda Est
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2021 年 4 月 26 日 上午 3:52
2021 年 11 月 22 日 上午 11:34
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Clerks Delenda Est

描述
Clerks are terrible. There's no two ways about it: you're better off having an unemployed pop who will migrate to a real job then one stuck in a useless clerk job. This goes double for the AI; a player can easily just disable all clerk jobs (although this quickly gets annoying with a lot of colonies and does not work well with Planetary Development Notifications, which I consider essential), but the AI is stuck, forever, with a large chunk of unproductive pops. This mod fixes that.

What this mod does:
1) Remove clerks from branch office buildings. Branch office buildings are supposed to be mutually beneficial, but right now the ones that give clerks are basically shooting the host in the foot. Instead, branch offices that used to do this will give +5 trade value instead.
2) Remove clerks from city districts, residential arcologies, and city segments. You want these for housing and building slots, not clerks.
3) The "Interstellar Franchising" tradition now gives +3 trade value and +1 amenity where it used to give additional clerk jobs.
4) Resort worlds no longer have clerks.

Compatibility:
Overwrites all branch offices that add clerks, as well as the city district, residential arcology, and city segment. Also overwrites the resort world static modifier.
16 条留言
UncleYar 2022 年 5 月 28 日 下午 4:17 
Clerks are still useless, an update to this would be appreciated.
JFire 2021 年 5 月 31 日 下午 9:35 
Personally I think it would be a cool idea if your trade policy affected what outputs clerks had in addition to trade.
Botroas 2021 年 5 月 19 日 下午 6:20 
Hi!
Thanks for your mod!
I was too thinking about clerk use(less)fulness, when I found it. :)
Could you please include basic tradition 'Commerce'?
It have adoption effect of giving 3 clerks to all planets.
Mial42  [作者] 2021 年 4 月 29 日 上午 5:32 
That would explain it. I play with Starnet, so I didn't see any issues. Should be fixed now.
Peter34 2021 年 4 月 29 日 上午 5:31 
Hah! I was fairly sure that there wasn't a mod conflict...
SingABrightSong 2021 年 4 月 29 日 上午 4:52 
Found the line "str_city_district_allow = yes" as an allowance condition in your city districts overwrite, deleting the line corrects the issue. The property being references doesn't appear to exist elsewhere in the game files so I'm not sure if it's important but it does seem to be the cause of the issue
SingABrightSong 2021 年 4 月 29 日 上午 4:44 
Confirmed once again that this mod prevents construction of city districts. No other mods enabled, no apparent effect from origin, ethics, traits, or civics, not an issue with no mods enabled. Notably, the district slot is *listed*, but disabled, such as on a resort world.
filopedo 2021 年 4 月 29 日 上午 4:18 
@Mial42 But what about Trade Districts (and Commercial Segments of Ring Worlds) ? Have you got any plans to change those?
Mial42  [作者] 2021 年 4 月 28 日 下午 2:51 
@filopedo

Habitat residential districts don't provide clerks, so I saw no need to edit them.
filopedo 2021 年 4 月 28 日 下午 2:23 
p.s. it's "cleks delendi sunt "