安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
That name should be fine for the script to pick up however im still getting the;
Warning: No Safe Zone found containing tag "[ManagedSafeZone]"
I removed the Special Tag and cleared custom data, so, that is all there is on there atm
PB is on the same grid as the safezone.
I play on a hardcore modded pvp server and would really love to see an MP version of this script. great idea though n keep up the stella work
I wrote my own little script, and after problems, I asked in keen discord about it.
That's the answer I got:
"Long story short, the logic enabling the safe zone works with the player who enabled the safezone, and how it determines who is that? Who is the Sender of multiplayer event... When player/client clicks that in their terminal, it sends that event to server and everything works fine, but scripts run on server. Event origin is server, in case of dedicated MP the validation fails for nonexistent player, in case of hosted servers it might or might not fail depending on host relation to the safezone block and space master permission."
So maybe disable it for now. There is nothing we can do about it.