边缘世界 RimWorld

边缘世界 RimWorld

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Empire - Additional Buildings [DEFUNCT] [FEEL FREE TO TAKE OVER]
   
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Mod, 1.2
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229.669 KB
2021 年 4 月 22 日 下午 7:54
2021 年 5 月 28 日 上午 2:48
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Empire - Additional Buildings [DEFUNCT] [FEEL FREE TO TAKE OVER]

描述
This mod adds 28 new buildings to the Empire mod; just enough so that every tier has at least one building that accommodates a specific aspect of settlement building, military, and each production type. Included are 5 Tribal, 4 Medieval, 5 Industrial, 8 Spacer, and 6 Ultratech buildings.

Additionally, this mod has files that change how buildings (from this mod and Empire) are named and, subsequently, organized. If you don't like that particular change, you can delete this mods 'Languages' folder with no repercussions.

NOTE: This has been playtested enough to know that it works, but I would very much appreciate feedback on balancing.

NOTE 2: The Empite .357 update has a number of problems as of writing. However, the Empire discord has version .356 available for download. This mod was made for version .356 and should be compatible with any version thereafter unless the building code format changes drastically.

BUILDINGS ADDED:

-TRIBAL-
Farmland - +0.5 base food
Ammunition Mines - +15% weapons production, -15% mining production
Tanning Workshop - +15% apparel production, -15% animal production
Psychedelic Drug Den - +5% research production, +0.3 happiness, -5% medicine production
Giant Hamster Wheel - +0.25 base power, -1 overmax worker

-MEDIEVAL-
Smithy - +0.5 base weapons, -5% mining production
Underground Mine - +0.5 base mining, -5% logging production
Mills - +0.25 base power, +5% food, weapons, apparel, logging production
Servant Housing - +4 max worker, +4 overmax worker, +5 worker cost

-INDUSTRIAL-
Junk Food Factory - +25% food production, -0.5 happiness and unrest
Textile Factory - +0.5 base apparel
Local Zoo - +0.5 base animals, +0.3 happiness
Tree Farm - +0.5 base logging, +5% logging production
Industrial Mining Equipment Depot - +20% mining production

-SPACER-
Food Reconstruction - +50% food production
Mechanoid Salvage Shop - +0.5 base weapons, +5% combat efficiency
Clothing Printers - +50% apparel production
Synthetic Wood Factory - +50% wood production
Asteroid Magnet - +20% mining production, -0.5 happiness, +0.5 unrest
Worker Bots - +10 max worker, +7 overmax worker
Subliminal Message Center - +0.5 loyalty, -0.5 unrest
Cloning Lab - +20% animals production, +0.25 base research

-ULTRA-
Archotech Light Converter - -3 military level, +75% food, weapons, apparel, logging, mining, medicine
Archotech Animal Beacon - +100% animals production
Trapped Archotech AI - +100% research, +0.5 unrest
Union Offices - +10 max worker, +10 overmax worker, +50 worker cost, -0.75 unrest, +0.75 hapiness, loyalty
Orbital Space Laser - +2 military level
Transdimensional Market - +80 tithe modifier, +25% tax
热门讨论 查看全部(1)
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2021 年 4 月 22 日 下午 10:14
Balancing Suggestions
Veronika Holmes
49 条留言
jojobe 2024 年 12 月 15 日 下午 2:32 
please update this
TheSeaMoon 2023 年 8 月 14 日 上午 10:26 
I have integrated this mod into the Empire 1_4 (Continued) mod
TheSeaMoon 2023 年 8 月 13 日 上午 11:18 
I am going to be integrating this mod into the Continued Version of Empire I am updating, I wanted to inform you so you knew, it will take a few days to do it because I have other stuff going on but it will be done
Killerkitty641 2022 年 9 月 16 日 下午 3:37 
Fair enough, thank you for letting me know
Veronika Holmes  [作者] 2022 年 9 月 16 日 下午 2:51 
There is not. However, should someone like to take over or even merge this with the Empire mod, assuming they're in a position to do that, they are free to do so.

If someone does this, I do ask that I be notified so that I can redirect from here to any new mod page(s).
Killerkitty641 2022 年 9 月 15 日 上午 9:03 
Out of curiosity, is there a plan to update this mod? It was really handy and I'd like to use it again
Mlie 2022 年 5 月 8 日 下午 12:54 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Mortul 2022 年 1 月 25 日 下午 10:40 
Ah that’s good to know. Both from you @Veronika Holmes and @Get Donked on. I tend to take big breaks in between so if it is indeed linked to research I might have just forgotten!
Fixed it in a different way for myself so it should be fine.
Veronika Holmes  [作者] 2022 年 1 月 25 日 下午 9:38 
Tech Advancement and Empire have some finicky conflicts that can pop up now and again. There's not much I can do about that, but at least you know how to tweak the files to work around that issue.
Get Donked On 2022 年 1 月 25 日 下午 3:01 
empire tech level is linked to certain researches not player tech level in your management tab you can click actions> check tech level it tells you your empire tech level and how to level it up