安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









https://www.google.it/maps/place/Firenze+FI/@43.7713679,11.2562402,202m/data=!3m1!1e3!4m5!3m4!1s0x132a56a680d2d6ad:0x93d57917efc72a03!8m2!3d43.7695604!4d11.2558136
Think how many houses I have to place to get that effect and how many fps I would save by placing here and there in the holes only "roof blocks", clearly not perfectly flat but always better than 12 houses.
To be able to really recreate an Italian historic center without playing at 5 fps, some "roof blocks" would be very useful to cover some areas without placing a 100 houses, or some blocks of your houses already assembled (even if it may seem repetitive), perhaps 8x10 or something similar (without unnecessary textures in hidden walls, unnecessary triangles etc).
I have a suggestion that I have been thinking of proposing to you for some time:
I use all your assets (florence, rome) to recreate realistic historic centers.
Have you ever thought about creating a performance-friendly assets with maybe just a block of roofs positioned in a realistic / chaotic configuration?
Let me explain, your assets are perfectly balanced for performance, but they are "small houses", rightly so, and to recreate realistic blocks of houses I have to use dozens of them.
Today I can achieve this effect by placing houses behind houses behind houses, but this unnecessarily strains my CPU (most of the houses are almost completely hidden by the houses on the street front) and the result is that a large historic center has hundreds of houses that I only need for roofs and bad fps.