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but yeah noticed the same thing with the archotech healing enhancer going poof. also tried devmode adding it like benjamin here but it just poofs the second it ticks with the same error as below.
Hmm, thanks for the information! I have so many errors in the console while playing with RocketMan that I didn't even notice. It's likely that some native methods in RimWorld have changed with 1.5, regardless of whether there are anomaly DLC or not. I'll definitely take a look at this.
if I use just this mod, installing the healer causes the implant to vanish, and there is a "Exception ticking hediff (SMPArchotechHealingEnhancer torso ticksSinceCreation=1) for pawn Coyote. Removing hediff... Exception: System.MissingMethodException: bool Verse.HediffSet.HasNonPermanentInjury()" (Coyote was the name of the test subject).
Note: I do have all the DLC active.
Note: if you add the healing implant via dev while the game is paused, you can see it, it is only when it ticks that it is removed.
Could not resolve cross-reference: No Verse.ThingDef named SMPArhoBrainChip found to give to Verse.ThingDefCountClass (1x null)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Regarding version 1.4 - if nothing radically changes in the base of the prosthetics system, version 1.3 will work well. (if so, I will make an update so that the message about the outdated version of the mod is not displayed)
However, all updates will be made after the official release and stable versions DLC with fixes. Like v. 1.43