Caves of Qud

Caves of Qud

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Hexagun
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Character: Genotype, Mutation
标签: Chimera
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2021 年 4 月 20 日 上午 12:47
2023 年 1 月 23 日 上午 6:32
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Hexagun

描述
If it can hold an axe, it can pull a trigger.

Hexagun allows you to have as many missile slots as you have hands. The Akimbo Pistol skill is required to take advantage of this, but what an advantage it is. You can drown Qud in a tide of lead. Or lasers. Or worse.

Extrinsic hands (such as from the Helping Hands item) do not add missile weapon slots, and existing ways to acquire more slots (such as the two hardpoints from Cybernetic Gun Rack) are unaffected by this.

A chimera with multiple arms and every extra limb you can possibly grow is the truest expression of Hexagun.
热门讨论 查看全部(2)
1
2023 年 8 月 6 日 上午 4:57
Does the "Multiple Arms" perk affect the shot chance?
игнат мустафаев
0
1 月 31 日 上午 4:04
Breaks Gun Rack on an armless character.
[SuCr] Princess of Evil
57 条留言
Utra, starfreight of the Spindle 7 月 6 日 上午 10:19 
Since this mod is the only one of its kind (that allows the world to be drowned in bullets), I have to ask for a solution to a certain problem.
Is there any way this mod could not remove missile slots on armless characters? At least those that spawn without arms, but if dismemberment of a hand occurs, removing the missile slot would be obvious.
This is mainly to fix compatibility with the Rogue Robots of Qud mod, but this problem can occur in an armless character no matter if modded or not.
The Owl 5 月 12 日 下午 1:41 
Any way to choose which of your missile weapons fire? As it stands it seems you can only cycle choose them one after the next
Kurumento 5 月 2 日 下午 6:43 
anyway this could be made compatible with rogue robots mod ?
khemeher 1 月 30 日 下午 9:15 
UPDATE: The issue seems to be the Improved Mutations mod. The mod itself isn't the issue, but if you have more than 4 arms, the missile slots on the screen get spaced further and further down the equipment page. I would imagine eventually it would crash the game. But as long as you don't have more than 4 arms it works great.
khemeher 1 月 30 日 下午 4:59 
I had this mod working, but it seems to have broken, such that the missile slots aren't visible. I can still equip a weapon to them, but then have no way of interacting with that weapon again. Not sure what broke. Going to try a fresh install & see if that helps.
QWERTYww 2024 年 12 月 27 日 上午 1:05 
Can confirm Rogue Robots is fully incompatible with this mod as it does not take into account less standard body plans (robots with hardpoints instead of missile slots, things with no arms). There is no end to the bug reports.

This is also partially an issue which affects vanilla, as using a ganglionic teleprojector to control a base-game robot with no arms will cause the same issue of being unable to equip any missile weapons (or at least it should unless you're hardcoding in the hexagun behavior ONLY for the player's original body).
Archie 2024 年 12 月 23 日 上午 11:30 
Hmm, maybe I ran into an incompatibility with Rogue Robots given how the other two mods I run with are Hearthpyre and Rogue Robots.
BadMojo  [作者] 2024 年 12 月 23 日 上午 5:25 
@Flurbel no - Hexagun is a very focused mod. Missile slots only. Limbsmith allows adding worn-on-hands slots (and much more).
Flurbel 2024 年 12 月 17 日 下午 2:26 
Any plans for every two hand slots adding a worn on hands slot?
Rizzo 2024 年 12 月 16 日 下午 8:46 
Works just fine for me in 1.0.