Space Engineers

Space Engineers

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ESI Modernized Legacy Respawn Ships
   
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Type: Mod
Mod category: Block, Respawn Ship, Other
标签: NoScripts
文件大小
发表于
更新日期
9.543 MB
2021 年 4 月 18 日 下午 3:56
2023 年 1 月 7 日 上午 11:42
3 项改动说明 ( 查看 )

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ESI Modernized Legacy Respawn Ships

描述
Easy Start Industries (ESI) has acquired the Legacy line of Respawn Ships after it's rival went out of business. Modified updates of the Legacy Respawn Ship line used in early versions Space Engineers can be re-added to the list of available respawn ships with this Mod.

The ESI line is designed to handle a variety of situations without breaking the game with technology that is too advanced for spawning while maintaining the essence of the Legacy Line of respawn ships. These respawn ships are ideal for groups or individuals seeking to reduce engineering downtime when starting out in new or hostile territory. Big thanks to Keen Software House for designing the original ship models that were used as the templates for this mod.

Each ship has been modified from its original configuration per the following:

Removed from all ships:
• Reactors
• Refineries
• Assemblers

Added to all ships:
• Hydrogen Engine
• Battery(s)
• Survival Kit
• Beacon

Large Grid Ships in this line are set up for general use with easy modification in mind like the standard Respawn Pod. Small Grid Ships are more specialized but still have plenty of room to be modified with creative additions.

LARGE GRID RESPAWN SHIPS:

ESI Collector:


Also known as Respawn Ship 1 or the Rescue Ship, the Respawn Ship is probably the most well remembered ship from the legacy era. Considered the flagship of the modernized ESI respawn fleet, it is the only ship that includes an airtight interior, gravity generator, and collector. The side sliding door was replaced with 2 offset doors (No DLC required) to create an airlock. Also includes a flight seat, small cargo container, connector, and upgrade slots for a Refinery and Assembler. The default configuration pairs well with manual mining operations. Standard cooldown is set to 20 minutes. Projector upgrades ship to the Collector LX

ESI Barge:


Also known as Respawn Ship 2, the Respawn Barge includes a cockpit and small cargo container as well as upgrade slots for a Refinery and Assembler. Standard cooldown is set to 15 minutes. Projector upgrades ship to the Construction Barge.

ESI Hauler:


Also known as Respawn Ship 3, the Respawn Hauler includes a cockpit and two small cargo containers. It can be easily upgraded to hold a large cargo container or a refinery and assembler. Standard cooldown is set to 15 minutes.
Projector upgrades ship to the Mining Hauler.

ESI Atmospheric Lander:


The atmospheric lander replaces the standard small grid atmospheric lander. It is the only ship that replaces any standard respawn ships. This lander keeps the original 2 large atmospheric engines and small atmospheric engines for maneuvering. The side sliding door was replaced with 2 offset doors (No DLC required) to create an airlock. The ship also includes a flight seat, 2 small cargo containers, 4 landing gears, and an upgrade slot for a refinery plus space for an assembler or reactor as desired. The thrusters are powerful enough to launch itself into space from small moons with an atmosphere so a single ion engine was also added for rudimentary maneuvering in space, enough to return to atmosphere. Standard cool down is set to 20 minutes. Projector upgrades ship to the Drop Ship.

SMALL GRID RESPAWN SHIPS:

ESI Miner:


The Respawn Miner is a basic miner designed for self-sufficient deep space operations. This ship is capable of mining ice for power and stone for ingots without the need for additional modifications. Standard cool down is set to 10 minutes.

ESI Builder:


Replaces the ESI Grinder and ESI Welder. The ESI Builder is the respawn variant of Easy Start Industries venerable Builder ship seen in the Easy Start Space Scenarios and Rival Platforms scenario. The builder is well suited for both construction and salvage duty, sporting both a welder and grinder along with 2 collectors and a large cargo container. Standard cool down is set to 10 minutes.

ESI Escape Pod:


In addition to the default specifications the ESI Escape Pod adds a connector and landing gear as well as two parachutes and minimal atmospheric engines for emergency landings in atmosphere. Capable of landing on all planet and moon types, it can even take back off of some of them. Can you modify this spartan design to launch back into space from any planet? The Escape Pod makes up for the lack of specialization with a fast respawn refresh rate so you can get out of danger and re-build quickly. Standard cool down is set to 1 minute.

ESI Fighter:


Based on the “Learning to Survive” scenario’s unfinished fighter frame, the Respawn Fighter was added to provide basic security in hostile environments. Its single Gatling gun can save the day when other military options aren’t available. For this reason the respawn refresh time is less than the other specialized small ships but still longer than the escape pod. The frame is large enough for additional weapons modifications and the ship is also useful as a long range scout. Standard cool down is set to 5 minutes.

NOTES ON STANDARD RESPAWN SHIPS
The standard respawn fleet Space Pod and Moon Pod cooldown times are set to 10 minutes by this mod.
The standard respawn fleet atmospheric planet pod is removed due to a conflict with the legacy planetary lander.

*UPDATE NOTES - 1-7-2023
This update combines a number of usability retooling and replacement upgrades in order to to streamline the intended game play and enjoyment of this respawn ship suite. I hope you all enjoy the update.
⦁ Removed the word "Respawn" from all of the ship names
⦁ Renamed the ESI Respawn Ship to the ESI Collector
⦁ Replaced ESI Welder and Grinder with the Builder
⦁ Added beacons for improved multiplayer scenario play
⦁ Added projectors to Large Ships with predefined upgrade blueprints
⦁ Retooled the Miner to allow space for a large cargo container to be added instead of the medium cargo container
⦁ Replaced rifles on small ships with pistols
⦁ Added note in Collector LCD about using merge blocks to prevent respawn ship deletion
⦁ Added forward facing camera to fighter to improve gun accuracy and scouting capability
10 条留言
green bean 2021 年 6 月 23 日 上午 9:04 
@Turgeis Thanks to you, the mod is now out! Check it out: Egg Drop Pods
green bean 2021 年 6 月 21 日 上午 9:45 
@Turgeis I did, and seems my way of disabling the lander was somehow incorrect. Your way works and I finally got it to spawn. I can't give it a custom name in the menu, though, but I guess it's better if it says where it's landing.

You helped me more than the folks at Keen SWH's Discord could, and I'll be sure to credit you for it.

Thank you! :steamhappy:
Turgeis  [作者] 2021 年 6 月 20 日 下午 3:18 
@green bean That's a new error for me. Did you start by copying the RespawnShips.sbc file located at ...Steam\steamapps\common\SpaceEngineers\Content\Data? Don't edit this file without making a copy first.

I removed the Planetary Lander by changing the line <UseForPlanetsWithAtmosphere>true</UseForPlanetsWithAtmosphere> from true to false.

Also, and this is just a wild guess, but check to make sure your respawn ship doesn't require mods that aren't loaded into your game instance
green bean 2021 年 6 月 19 日 上午 9:52 
@Turgeis Well, it appears every other ship can be disabled (Moon Rover and Space Pod) except the planetary lander. This is only in the menu, though, and trying to spawn into one results to infinite "Streaming". How can this be, if I removed the entire PlanetaryLander from the SBC? Using <Ship Enabled="false"> doesn't work either...
green bean 2021 年 6 月 19 日 上午 8:27 
@Turgeis Thank you so much! I think using spaces in the name may be the problem, I'll try again without them and hope it works.
Turgeis  [作者] 2021 年 6 月 19 日 上午 7:53 
@green bean, Thanks!

I followed many of the instructions in the following tutorial: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=406748833

Your problem sounds like your file and/or tag names may be incorrect. All of the ship names & tags in RespawnShips.sbc and in each ship export SBC file needs to have all of the spaces removed except for the <DisplayName> in the RespawnShips SBC file. This also includes all of the ship and image file names too. They all also have to be spelled the same way for the game to recognize all of the connections it needs for the ships to work.

The other major source of errors I had was a conflict with the default atmospheric lander and my atmospheric lander where the respawn menu would randomly pick either my ship or the default ship. I wasn't able to track the source so I removed the default atmospheric lander in my mod which forced the game to only pick my lander.

Hopefully this helps with your respawn mod! Good luck :steamhappy:
green bean 2021 年 6 月 11 日 上午 9:55 
Nice ships! I've been trying to make my own custom respawn ships, but cannot get them to spawn or even show up on respawn screen. I wonder is there some tutorial you followed or if you could share some tips?
Turgeis  [作者] 2021 年 4 月 27 日 上午 5:03 
@Lunar & @The_Real_GGman11234
Thank You Both! I appreciate the positive feedback!
Alexia 2021 年 4 月 25 日 下午 3:22 
YES YES YES GOD BLESS YOU!!!!!!!! :) THE RETURN OF THE KING THE KING OF THE YELLOW SHIP
Lunar 2021 年 4 月 22 日 上午 3:23 
ive been waiting for this all my life, thank you