安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Thanks for your comment!
6) It's the Light French armor! They're so good at making them!
7) The hud UI being French is well and thoughtfully made - hands down
1) Modular armor layout realistically shreds away as you get damaged.
2) Locked pintle mounted MG means you can make your AI focus where you are firing by looking at the target
3) Very satisfying sound effects and projectile overall - you feel like you are firing a modern high-velocity APFSDS and HEATFS... they lack tracer but it's okay. They feel so fast and powerful.
4) The armor and maenuverability and firepower balance is well done. Not OP or too weak.
5) The model looks badass - it screams "Light Armor" or "Cavalry" or "Mechanized Recon"
Cons:
1) The side skirts doesn't seem to reduce the damage before they shred away. They seem to be just for animations/
2) Switching between shells AP/HEAT does incur reloading time yes, that's very cool. BUT switching to the co-axial MG makes your main gun reload... this is the jankiest issue that needs polishing.