Stellaris

Stellaris

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Zer0's Infinity Stones 4.0
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30.957 MB
2021 年 4 月 17 日 上午 5:58
6 月 30 日 上午 5:22
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Zer0's Infinity Stones 4.0

描述



As soon as I saw the relic system for Stellaris, I knew I had to add the Infinity Stones as relics! I wanted to implement each of the six stones into the game in a way that they still felt like they were from Stellaris, however, were slightly more powerful than the vanilla relics. The 3.0 version of the mod is an upgrade of the original I uploaded just after the release of Ancient relics, including all the updates I made to the original and brand new features and integrations to the new federation and galactic community features and now integration into the new intel and espionage system!

Mod Trailer



Adds eight new relics into the game, with six new star systems to receive seven of the relics in and one new technology. Six of the relics are the Infinity Stones, one is the Infinity Gauntlet, and the last one is a secret.
All the information about the relics and other features of the mod can be found on the Readme below. I’ve also linked other helpful documents and videos I've created below:



Q. Can the AI get the Stones, use the Stones and can you get the Stones from the AI?
A. Yes the AI can get the stones, and they will prioritise using the stones over most relics. The AI can use the gauntlet well and will use it to use multiple stones at the same time.

Q. How can I get the stones?
A. Please see the first section on the readme document here[docs.google.com]

Q. Can you add X/Does the mod do X/How do I do X?
A. The README document [docs.google.com] contains everything you need to know about the current state of the mod and all future plans. Before you ask any questions or make any suggestions, please read the document.

Q. How do I change the game options mid-game?
A. The Options menu can be opened via an edict. This menu will not open in multiplayer.

Q. Can I spawn in the stones with commands?
A. No need for a command, I've added a menu for cheating. If you open the options menu using the edict, you can enable cheats and then you can use an edict to open the cheat menu.

Q. Aren't the Stones a bit OP/weak?
A. Most of the Stones effects are similar to the vanilla relics (e.g. The Power Stone and Reality Stones effects are both taken from base game relics) the only difference being they are cheaper to activate and some of the cooldowns are shorter. Numbers can and will always be tweaked based on feedback so if you feel something is too strong/weak, let me know.

Q. I found a bug/mod is broken/X is spelt wrong!
A. If you find any issues, report them on my Discord[discord.gg]. It’s easier to diagnose issues and give feedback via discord so I’d prefer if any problems were reported on the discord.

Q. Fallen empires hate me and are now ruining my game!
A. You can disable Fallen Empire relations in the options menu.


  • You do not need any DLC to use this mod
  • The colossi from Apocalypse, in theory, could break the mod by destroying a relic site; however, this is your fault as an AI will not do this.
  • Is multiplayer compatible.
  • Isn't Ironman compatible ;-)
  • Save game compatible! (You can use the cheat menu to spawn in relic systems)
  • I DIDN'T CHANGE ANY BASE GAME FILES, EVERYTHING SHOULD BE COMPATIBLE WITH OTHER MODS



Please send any bugs you find or any feedback you have on my Discord[discord.gg]. Please send any suggestions you have there as well.

If you are going to post a bug report, please give a detailed report of what happened and any other mods you are using at the time. (screenshots would be nice too)



Thanks to PhilippSilver for translating the mod into Russian!

Thanks to Solbrave for translating the mod into Chinese!

A French translation for the mod can be found here.




My other mods:
556 条留言
Redeye 10 月 20 日 下午 2:45 
now they can have mixed traits so it doesn't matter
Zer0  [作者] 9 月 24 日 上午 4:41 
When the mod was created, admirals and generals were separate so they were made an admiral so it wouldn't be useless. And he's mostly seen on the ground in the MCU because nearly all of his appearances are on Earth, in the comics he's spent plenty of runs in Space fighting ships and stuff.
Quindite 9 月 24 日 上午 2:26 
cool mod tho
Quindite 9 月 24 日 上午 2:25 
the traits given to the heros hardly make sense. Thor is seen more on the ground than space so its odd "Wielder of Mjolnir' doesnt have ANY army effect
DJHomeless 9 月 23 日 下午 4:03 
does this work with 4.1?
James 9 月 17 日 下午 11:26 
Is it possible to make an option where the AI dont get the stones and you alone can get them all or you can start with all of them yourself. Im doing a custom marvel rp thing lol and it needs a bit of tweaking
alfharobby 9 月 5 日 上午 10:18 
for some reason if i use Reality Stone Decision to terraform Planet to Ecumenopolis it doesn't have and Decision to further terraform it to Planetary Diversity Arcologies like Garden, Fortress or commercial Arcologies.

could you add compatibility with this mod please.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1732447147

currently i never really use the reality stone since it disable arcologies from Planetary Diversity after all.
Zer0  [作者] 8 月 7 日 下午 10:15 
I'd have to look at it, it wasn't one of the things I tested
𝓒𝔂𝓹𝓱𝓮𝓻 8 月 7 日 下午 2:24 
Not sure if it's intended or not but I can't take down an Antimatter Pylon, even on a Gaia world