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And i try ask for compability patch with Void Dwellers Expanded 3+, if it possible)
P.S. Great work!
- each planet starts with housing + 3 random districts (instead of having all of them available at all times)
that mod would also need to be smart with planet modifiers, so you don't get things like +20% energy production for a planet that has no energy districts
that can go a step further if we are to create districts dedicated to strategic resources, and unity as well
Hive Worlds and Machine worlds would be able to build all the districts
No, it does not. Relic worlds get the same districts as other planets (although they still get big bonuses to tech and 8 extra researcher jobs, so they still make great tech worlds).
Ringworld already have research districts; this mod changes them (so they get +5/+10 jobs with upgraded research labs), but I didn't remove them.