Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for Panzerschreck (Grenade Launcher)
   
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Game Content: Weapons, Scripts
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136.135 KB
2021 年 4 月 1 日 下午 9:47
2022 年 1 月 11 日 下午 10:21
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Weapon Script for Panzerschreck (Grenade Launcher)

在 Nate 的 1 个合集中
L4D2 "Realistic" Custom Weapon Scripts
185 件物品
描述
Weapon Script for Dusty's Panzerschreck [Grenade Launcher]: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2205615732..

Find the matching HUD icon here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2443441688.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2303626211.
5 条留言
Nate  [作者] 2021 年 4 月 14 日 下午 9:54 
@Keksekai Joester
I don't know that through this script alone I can control how it shoots; I think that's in the animation of the associated model, or hard coding of the game. In my experience, the associated weapon model shoots like a hybrid of both... fires off like a rocket, sort of drops in trajectory like a grenade.
dante_02 2021 年 4 月 14 日 下午 7:11 
It does shoot like a rocket
Keksaki Grampshoes 2021 年 4 月 14 日 下午 7:04 
does it shoot like an actual rocket launcher or does it just go down like the vanilla grenade launcher?
Nate  [作者] 2021 年 4 月 2 日 上午 11:46 
@d-
Thank you for the kind words.
dante_02 2021 年 4 月 2 日 上午 8:00 
It's quite impressive how you managed to, under the limitations of GL scripting, make a script that feels unique and fitting for the weapon! It feels great to use the longer range and do some fun stuff with them