安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Is any of that infeasible? No, not at all, and I won't rule it out as a future possibility - but for that amount of work, it's very low on my list of priorities, and I'd much rather put that kind of effort into trying to address OaR's underlying design issues from the ground up instead.
If we ever get around to doing a proper on a rail standalone, then maybe, but it's unlikely we'll add it to future iterations of this chapter.
Bu 'orange fog,' what dio you mean? The source engine view distance fog is basically impossible to get rid off, but if you meant' the yellow lighting,' then maybe. All the fog and limitations are still in effect in this download, but most of it's colored blue, rather than yellow/orange.