Hearts of Iron IV

Hearts of Iron IV

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The Moe Order: Last Episodes of Anime
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2.273 GB
2021 年 3 月 28 日 上午 10:32
12 月 9 日 下午 12:26
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The Moe Order: Last Episodes of Anime

描述


The Moe Order: Last Episodes of Anime - or TMO for short - is a full anime conversion of The New Order: Last Days of Europe that aims to recreate its entire world in a new light. We hope to be as accurate to the source material as possible within the medium while also keeping a more light-hearted and fun flair, we hope that you enjoy it as much as we enjoyed creating it!

The mod is currently up to date with HOI4 V1.15.*, 2WRW "The Last Step" and TNO "Operation Deep Freeze".

The mod will work with both TNO and the 2WRW fork and we'll maintain compatibility with both versions. Please use whichever you enjoy playing the most.



☑ Thousands of portraits covering every HoS and just about every general you're likely to see in a normal playthrough of the mod.
☑ 75+ super events, 60 of which have unique music and SFX on par with the base mod's.
☑ 1000+ event pictures.
☑ 200+ focus icons.
☑ Thousands of GUI, decision and minister graphics.
☑ 30+ female voice sets, each corresponding to the native language of a myriad of tags.



In the near future, apart from staying up to date with TNO's content we hope to add:
☑ More event pics.
☑ More audio for super events.
☑ Touch up South America and Africa a bit.



25/02/16 - V1.9.0
HOI4 V1.15 update + 2WRW standalone update and partial Operation Deep Freeze patch after taking a bit of a hiatus from moddning, should be back on track again now, thanks to everyone that stuck with us during the intermission.
Patch notes[pastebin.com]

24/04/18 - V1.8.0
HOI4 V1.14 update and assorted new inclusions.
Patch notes[pastebin.com]

23/10/22 - V1.7.0
"The Ruin" patch + introduced some submod integrations.
Patch notes[pastebin.com]

23/08/08 - V1.6.1
Various hotfixes applied.
Patch notes[pastebin.com]

23/07/04 - V1.6.0
Huge update with hundreds of new pieces of content, mostly focused on event pictures.
Patch notes[pastebin.com]



Q: What about multiplayer and save game compatibility?
A: TMO is a graphics only mod that will never break a save game nor will it cause sync issues in multiplayer.

Q: Will this mod still run if TNO or HOI4 updates?
A: Since TMO doesn't alter any gameplay, events or history files, it'll always run if you don't mind seeing a few vanilla portraits. HOI4 updates also won't cause issues, but will likely make TNO itself unplayable for a brief period of time.

Q: What should I do if I find a glitch, portrait error or some other issue?
A: Please comment below, join our Discord or post on our discussion board. Please provide as detailed of a description of your issue as possible and include tag names, event IDs, character names or any other such information that may be relevant.

Q: Can I get the source for [art x]?
A: Please join our Discord server if you want sources on images. Requests made on Steam will be ignored, the comments section is for feedback and issue reports only.

Q: Is there a list with sources for all portraits in the mod?
A: No because maintaining a gallery of several thousands of artworks would be crazy.

Q: Can I use your assets for my own mod?
A: Please contact me beforehand. I'm generally cool with people borrowing UI (espionage, research, etc) and such as long as credit is given and we talked about it. Sound files are iffier since a lot of it is commissioned and I'd rather not have portraits lifted en masse. Permission is also not always mine to give as I've received permissions from various third parties that I can't speak for. In any case, please contact me first, thank you!

Q: Can I help you guys out in any way?
A: Your feedback and support is all we ask for! If you have any specific ideas for the mod, please leave them in the suggestion sticky or head to our Discord. We'll never take any donations of any kind though and will thus never operate a Patreon or similar service. If the thought of supporting us financially ever came to mind, please direct that towards the the artists behind your favorite art in this mod! Thank you! ♥

Q: Will you change the male names in the mod to be female?
A: No, because that would require changing every history, event and localization file in the mod which would introduce thousands of potential crash issues and would also be nearly impossible to maintain given how often TNO updates those files on their end. The in-universe excuse is that this is like Fate/Stay Night and that dudes are magical anime girls because magic/reasons and no one should bat an eye about it.

Q: What's the intro song?
A: It's a Japanese version of Erika.

Q: What about the old mod with the same name?
With the author's permission and assistance, we took over the project and name.



Our mod is hosted on the Projekt Moe Discord[discord.gg] server. Please head there if you want to report bugs or just discuss video games with people.

CREDITS

Lead dev - Rei
Co-devs - Jill Stingray, Kneesocks
Super event sound mixing - trebeckey
Voice procurement & coding - NooИ
Lore assistance - Salty John, Eternal Iberian
GUI artists - Hornisepien, Winterless
Additional GFX - Hakurei Reimu, Max, NooИ, raoultastisch
Special art credit - Lillly / @lillly____ on Twitter for their Hungary art.
Translators - dj233, Hello, Lusitani, Okuramodonn, Lys, Panzer Kurz, RenFilmor, Scorpion, Xapisco.
Additional voice work - olliemeeuws (Netherlands)
Additional help - 422, Critical Existence Failure, Eternal Iberian, Haruhi is Waifuhi, J.V, Starguard, TAN, Theia + all the cool people that helped reporting bugs!

Please contact me about any inaccuracies, or if I missed any of you!
热门讨论 查看全部(2)
11
11 月 14 日 下午 4:33
NEW CHARACTERS.
GIANTfinn19
6
2021 年 4 月 5 日 上午 11:57
置顶: BUG REPORTS & KNOWN ISSUES
Rei
629 条留言
Rei  [作者] 12 月 11 日 上午 10:06 
@Grândola: A fair few are, I'll get them and at least all new South Africa content for TNOR in the next update. The main thrust of this latest update was fixing all core playable stuff and getting it to work with all the multiple forks that have popped up. Thanks for the report though, I'll make sure that gets into the next patch, which won't take a trillion years to come out like the last one since we don't have that huge hump of a full audit of all portrait folders to worry about.
Grândola 12 月 11 日 上午 8:40 
thank you a lot for your update, but some portraits of Bolivia(BOL) and Panama(PAN) are missing
虚冥极渊 12 月 10 日 上午 10:19 
THE UPDATE...THE UPDATE IS REAAAAAAAAL
Belno Light 12 月 10 日 上午 1:47 
THE PROMISED UPDATE IS REALLY COMING!!11!111
vishu 12 月 9 日 下午 4:41 
THE UPDATE...THE UPDATE IS REAAAAAAAAL
MatildaMSA 12 月 9 日 下午 2:15 
Oh, fricking finally
Rei  [作者] 12 月 9 日 下午 12:50 
Mod updated!
Works with HOI4 V1.17 and has been expanded to cover multiple TNO forks. It's a bit of an unconventional update, but it means that going forward, no matter what version of TNO you play, the submod should at least work. Further fixes and such will be needed, most work this time around was simply having it overlay correctly with multiple versions of TNO.
Patch notes. [pastebin.com]

@яajigurdey: Sorry about the delay, had a technical issue with the HOI4 launcher refusing to detect the mod and I had to do all kinds of troubleshooting to get it to work again. It was giving me the "This mod is not present on disk" until the mod just disappeared altogether and making it work again - for whatever reason - required a fresh install, wiping the launcher cache and some tricking the launcher using an old backup to get it "unstuck". Talk about bad timing on that one!
яajigurdey 12 月 9 日 上午 2:57 
Please release it I will lick your feet
Rei  [作者] 12 月 7 日 下午 1:47 
Good news, all folders have been sorted and everything should function! I'll put the forks into testing tomorrow after work and make sure it's all aces.

Again apologies for the absence it really has been a rough time with the state that TNO is in at the moment. Once this is done I just want to try and get back into making portraits for TFR again.
Rei  [作者] 12 月 4 日 上午 6:16 
@яajigurdey: Oh God they're multiplying again.
Currently the plan is: TNO:R as a main, TNO:RA as a secondary priority (based on a 2021 backup of TMO). That's because those are the ones that people in our community seem to play the most.
Other forks, including CE (and OG TNO itself obviously), will remain or be added as dependencies meaning that as long as file names are shared across the mods (which largely is the case), things should still work for most of the tags like all the Russian warlords. So yes, it should still be compatible, but a small number of things (especially newer stuff) will be borked. In the future I'll try to periodically update things to ensure that this happens as rarely as possible if there's community interest for it, so hopefully we can make it work!

Sorry for the inconvenience but hopefully things will be stable again once the transitionary period is over. It's just been such a mess ever since DV integration was announced, thank you for understanding.