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- Fixed an issue where unarmed Gand would appear in a pirate and outlander raids
- Added a Gand name list, based off of Gand entries in Wookiepedia, as well as a few original names
The files with these changes are uploaded here: https://www.dropbox.com/s/0bxm7zvxztkqk45/GandExpansion.zip?dl=0 Thank you for your work on this mod, and I hope that you like these small improvements.
- Medieval and industrial Gand player factions, as well as 4 scenarios based off of the base game scenarios, allowing players to make a Gand colony
- Rebalanced the statistics for the Gand, since having a -30% mental break threshold is overpowered (For reference, vanilla humans have a 35% mental break threshold). I gave the Gand a 25% mental break threshold, and also gave them a small bonus to rest rate (since in lore, Gand need a lot less sleep than other races)