XCOM 2
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[WOTC] Buildable Items
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2021 年 3 月 24 日 上午 11:55
2023 年 6 月 25 日 下午 10:05
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[WOTC] Buildable Items

在 Alpha115 的 1 个合集中
Alpha's Mod Collection
24 件物品
描述
This mod allows you to build various items after completing certain research. The cost for these items can be modified to an extent. They require various materials and corpses.

Weapon mods can be built after doing Modular Weapons and Advent Officer research. You can only build basic weapon upgrades.

Fire Grenades, Dragon Rounds, and flame throwers can be built after doing purifier Research.

Poison rounds can be built after doing Chryssalid research.

Poison Grenades can be built after doing Viper Research.

AP rounds can be built after doing Muton Research.

Tracer Rounds can be built after doing Advent officer research.

Talon rounds and Plated vests can be built after doing Advent Shieldbearer research.

Hasmat vests can be built after doing Andromedon Research.

Stasis Vests can be built after doing Faceless research.

Buffed Nanoscale vests, made them slightly cheaper to make and they reduce the soldiers chance to be crit by 25%.

Smoke bombs are cheaper to make with this mod.

New items
Repair kits: You can now have an easier time repairing robotic units (Starting game item.)

Combat Vest: This simple Vest provides 1 armor, at the cost of 1 mobility. (Starting game item.)

Type-1 Dragoon Vest: Gives 10 dodge and +1 mobility. (Starting game item.)

Type-4 Lancer Vest: Gives 20 dodge and +2 mobility. (Requires stun lancer corpses to make)

RIP Rounds: Bleed rounds for Xcom, they inflict bleed, but cause your weapon to do -1 damage. (require modular weapons research before you can make them.)

Puncture Rounds: Armor Piercing Rounds ignore 2 points of armor, but deal -1 damage. (require modular weapons research before you can make them.)
20 条留言
Axe guy 1 月 9 日 上午 3:39 
loved the mod, but i have to admit, the type-4 lancer vest is so overpowered that there is no reason to not equip every soldier with it in the end game. +2 mobility is super powerfull
WorldWalker128 2024 年 6 月 7 日 下午 12:30 
Now see, a mod like this is makes sense to have been the standard from the get-go. A "Proving Ground" is a place to test a proof of concept. Once it's been proven to be possible it doesn't make sense for that project to be there anymore.
Alpha115  [作者] 2023 年 7 月 17 日 上午 6:17 
@lichen93 yes, since this mod does something similar.
lichen93 2023 年 7 月 16 日 下午 11:58 
Is the "useful autopsy" mods conflict ?
Alpha115  [作者] 2023 年 6 月 25 日 下午 10:11 
@S. Agent Gadriel Fixed.
S. Agent Gadriel 2023 年 6 月 25 日 上午 7:47 
So, I just got 1400 supplies from the black market because they were very interested in Combat Vests, so interested they bought them for over twice the price to build them.
Might want to look into that.
Alpha115  [作者] 2023 年 4 月 9 日 下午 3:46 
@Fonzo, seems like an error with installing the mod mid campaign.
Fonzo 2023 年 4 月 9 日 下午 3:14 
Guess this is a bug as the Hazmat Vest cost includes the line 0 Andromedon Wrecks. Should probably be 1 or just remove that requirement.
Also are flashbangs suppossed to be free with this mod? They are on my save after installing this.
Zigg Price 2023 年 3 月 24 日 下午 11:50 
Has anyone figured out how this interacts with PGO2? Since PGO2 is incompatible with the "Better Autopsy" mods, I am afraid this is incompatible, as well.
Fortune 2022 年 4 月 10 日 上午 1:58 
One thing I've noticed, this doesn't seem to add the ability to build acid bombs. Could this be added? possibly requiring andromedon research?