Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Lights - Compatibility Patch
   
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2021 年 3 月 23 日 下午 3:54
2021 年 8 月 15 日 下午 2:11
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City Lights - Compatibility Patch

描述
Compatibility master mod for City Lights.

As of right now it offers full compatibility between City Lights and the following mods:

Wetlands
  • Unique Wetland improvements now receive the Rural Communities and Urban Boroughs bonuses and maluses.
  • Unique Wetland improvement can now be built by Farmers and Fishermen depending on the improvement.
JNR's District Expansion Series
Aqueduct
  • Localization changes regarding the Cistern.
Theater Square
  • Localization changes regarding the Civic Square.
Commerce
  • Tier 1 Buildings of the Rural Communities now take in consideration the new Tier 1 Buildings of the Harbor and Commercial Hub when granting extra Trade Route Capacity.
Civilizations Expanded
Canada's Ability
  • Deletes the +25% Production bonus to City Center Buildings on cities with Governors.
  • Adds +25% Production bonus to Boroughs on cities with Governors.
Laurier's Ability
  • Deletes Civilization Expanded's bonuses to Woods on Rivers.
  • Deletes Civilization Expanded's "+1 Envoy after building a Harbor or Industrial Zone".
  • Restores ability to Farm Tundra.
  • Gains +1 Envoy after building a Borough.
Gaul's Ability
  • Removes the "Boroughs do not get adjacency bonus from speciality districts" malus.
  • Gaul can still build Boroughs on the Hard Configuration.
Georgia's Tsikhe
  • +1 Faith to all Mountains in the City it is built.
Hojo's Ability
  • Vanilla production boost to Theater Squares re-activated.
Kongo's M'Banza
  • Grants 4 Housing as a medium between the CL's 3 and the CivsExpanded's 5.
Scotland's Golf Course
  • Removes adjacency bonus to Boroughs.
  • Adds adjacency to Landmarks, Central Parks, and Condominiums to better fit with CivsExpanded's adjacencies.
MISC
  • Fixed the localization of multiple civs to include both City Lights and Civilizations Expanded bonuses.
61 条留言
rilquermascarenhas 8 月 12 日 上午 8:52 
I remember loving playing with this mod, but it looks like it is currently conflicting with many other popular mods. To name a few: a lot of JNR mods for Urban Complexity, the new version of Civ Expanded, Sukritact's Resources and Oceans, Caravans and Pilgrims. Many of which I wouldnt want to give up at this point. Hopefully this one can be updated soon (and the list above is hopefully helpful).
Yūro Akiba 2024 年 12 月 27 日 下午 1:51 
gilgamesh's text doesn't include +1 pop or random tech
britishbornA 2024 年 4 月 3 日 上午 12:54 
would love it if this mod could be made compatible with some of the popular mods, like sukritact's oceans which changes fisheries, and JNR's bonus resource improvements which adds tile improvements.
El 2024 年 2 月 17 日 上午 4:38 
Does this work with Civilizations Expanded Lite as well as Civilizations Expanded?
Amondin 2023 年 12 月 3 日 上午 10:59 
I'm actually cool with every change made by this mod to Canada and such, the problem is the additional districts.
Amondin 2023 年 12 月 3 日 上午 10:52 
The added districts from City Lights obliterate the balance of Civilizations Expanded (and vanilla, for that matter)... could you either remove them or have configuration options for the mod? For instance, I'd rather have no changes whatsoever from CL on my civs, and click that option in-game, but when this mod is used that checkbox doesn't work.
CKHomo 2023 年 10 月 22 日 上午 5:09 
CKHomo 2023 年 10 月 22 日 上午 3:50 
would like to report that in Text/CL_Text_CX.sql:
LOC_DISTRICT_COREX_TSIKHE_DESCRIPTION have a descrption of +5 combat strength for occupying unit,
but at "LOC_DISTRICT_COREX_TSIKHE_LOAD_DESCRIPTION" it becomes +10 Combat Strength instead.
Nottrson 2023 年 8 月 20 日 下午 2:51 
@Bobby I have played with both JNR's Urban Complexity series and City Lights without any problems. I suspect that the issue lies with one of the other mods.
Nikolai 2023 年 7 月 14 日 上午 1:04 
Hello I need help. Which mods are really compatible with city light? I put the mods of JNR's complex urban but I never manage to launch a game car error.