Overgrowth

Overgrowth

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Snow Fortress Arena
   
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标签: Combat, Arena
文件大小
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更新日期
15.000 MB
2021 年 3 月 21 日 下午 6:54
2021 年 4 月 20 日 下午 6:28
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Snow Fortress Arena

在 ◈ 的 1 个合集中
F035's Overgrowth arenas
2 件物品
描述
After successfully taking over a wolf fort, you and your teammates are forced to fight over the luxury of a livable space in the mountains as numerous raiders try to weaken your defense and take it to themselves.

This arena focuses on team fights - some being trios, other going up to twelve contestants total. Includes day, dusk and night variants.

As usual, if you have constructive criticism, noticed errors or anything else, feel free to let me know.
(Especially related to performance... sometimes a fight gets laggy and then goes back to normal, others are lag free, and I can't tell if it's a problem with my laptop or the map :[ )
7 条留言
Mì gói khô 2021 年 4 月 21 日 下午 12:56 
nah it was one time, I got kicked into it and couldn't get out
 [作者] 2021 年 4 月 21 日 上午 6:12 
I don't really know how to solve that, I tried to make most battles happen in the bridges connecting the settlement and the corridors so that you could keep funneling enemies off the bridge while your team was distracting the other members as to not get overwhelmed yourself... I fear that if I were, for example, distance and spread teams and members then it'd just be like tiny matches instead of the group theme I have with the map.. I'll keep that in mind if I make another arena.

That kind of map wouldn't work 100% because the stairwells are inside the hex pillars and since it's a fort you aren't supposed to be able to climb up a floor without them, but it's a nice idea

Also wow. I spent a lot of time in the stairs and never managed to get myself or the ai stuck. Did that happen often? (2/2)
 [作者] 2021 年 4 月 21 日 上午 6:12 
The teams having trouble finding each other is something I tried to avoid with navigation nodes since the beginning, but the ai just couldn't understand where to go ...I felt like it was kind of cool that you get to 'finish off' fights yourself altough I understand that's def not everyone's cup of tea

Do you remember which weapon they found? I could've put a working weapon instead of an object by mistake for decoration, I'll look into it
(1/2)
Mì gói khô 2021 年 4 月 20 日 下午 10:43 
yeah playing with the map some more, here's my gripes on it

- the indoor areas are awkward to navigate and fight in, for you and the AI, in some cases you'll have groups of a team just standing around because they don't know how to find the other team

- the map itself is too big and complex to work as arena, some crazy bastard found a weapon in an unarmed match, killed everyone but me and ran off, I couldn't find them for a good 10 minutes

- armed matches pit everyone too close to each other and due to all the death pits, they're funneled into one point and it's just not very fun when that happens

overall, cool idea but bad execution, I really like how the place looks though, maybe turn it into a 'infiltrate and kill everyone' map?
 [作者] 2021 年 4 月 20 日 下午 5:42 
Should be fixed now! Thanks for your feedback - if you have anything else you'd like improved, feel free to share :]
Mì gói khô 2021 年 4 月 19 日 下午 6:29 
getting up and down a floor is pretty clunky, I'd say add staircases or at least bigger 'ladder' holes to jump up and down into, also climbing on the barrels will cause your character to clip through the floor and if someone were to ragdoll you then you're pretty much dead