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报告翻译问题









However, you should be able to add spawns with Pippi/Tot
The caves locations are in the FAQ
The mod was made specifically to work with Darkwoods too, but should be loaded afters.
The problem is more likely to be other map mods you have installed.
Keep in mind that all map mods will interfere with each other, there's no way around it, unless they are built specifically to work together, which is sadly a bit too much too ask to every modder! ^^
I haven't even heard of some other map mods ^^'
Something to note: I had loading issues with the mod. So far, the order I managed to get it to work with Darkwoods was by placing it first, as the i8, i9, i10, i10, i11, i12 area was broken. Loading order with other mods that modify the map, since they seem to work at the moment:
Underdark_of_Acheron.pak
TheDarkwoods.pak
Assets_Mod.pak
Lore_of_the_Lost_Exiles.pak
Mines_of_Set.pak
Ymirs_Respite.pak
Ruins_of_Acheron.pak
Forsaken_Tomb.pak
Lost_Tomb.pak
VaultOfForgottenKings.pak
ExpandedMap.pak
only issue, tir na nog makes the noob area as difficult as the jungle area (regarding mob stat block)