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But that's true that for my part i not buying WH 3 right now but maybe a later in the futur. Sorry.
I hope many of you are active in warhammer 3, as I will mainly focus on improving my modding there
Even if it's tiny or "niche" it's feel balanced and cool !
Also i don't know if stoped playing before the crisis but i never felt that weak with VC but maybe it's because i only played Arenessa and Cylostra idk.
I'll consider changing that, but its a very minor change, better would be to simply pick up a "trade income doubled" mod
Speaking of mod, what do you think of VCoast's luxury buildings, which also gives very little and cant even be upgraded, while at the same time one of their cove buildings promotes trading ?
What if you make it produce 10-20 extra resource, and may be 100-200g, which is still not a big deal, considering that VCoast have a hard time finding any trade partners ?
At the same time, VCoast have rite that grants money for each major city economy building, which also give very little: 500g per building every 15 turns is like 33 gold each turn.
This gave me an idea of making that rite also count minor economy buildings, and since average number of regions is 3 per province, it will make that rite triple its income, to 100gold per turn (1500g per province every 15 turns).
What do you think ?
you're supposed to play the vampire coast by upgrading your horde to tier 3
and then recruit the vampirecoast captains to build coves in all the major ports and build the 50% income cut cove
but i gues this change is fine considering the vampire coast still feels a little lackluster.