安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Unfortunately the fix doesn't apply to your existing save, but if you are able to send me your save file I can check and let you know how many points each player had at the time of saving.
That one was a bit puzzling, the cubes should snap to the new position when you drop them, no check is made based on the player.
The only thing I could think of, which indeed is a bug I could replicate, is that if the players have a higher object "lift height" TTS configuration, the cubes are lifted so high when dragging that the script didn't detect them as being on top of a valid position. Let me know if the fix works for you or if it's a different issue.
The climate events are printed on the chat when triggered, but indeed it is more elegant to also wait for user confirmation. I've added a "Discard" button to triggered events.
Thank you for the feedback!
Update:
- Fixed Population and Body Size changes not registering for players with higher "lift height" configuration;
- Replaced timed Event discard with "Discard" button;
- Fixed script breaking when spam-clicking "Modify Environment".
- only one person could move the population and body size cubes on any of the species boards. Mark spent the night updating everyone's cubes. If I try to move a cube, it always jumps back to the '1' position.
- When a climate event was triggered, the card disappeared before we had a chance to evaluate its effect - it would be good to prompt for another button click before the event card is discarded.
超級感謝模組作者的分享,讓我可以用來拍教學影片
- Fixed Food/Climate values of cards not being visible when many cards in hand;
- Fixed Climate Trait cards not being hidden when setting up a game with no Climate Traits;
- Improved setup configuration to enable/disable Climate Events and Climate Traits separately;
- Added smart functionality to species boards:
--- Population and Body Size will be memorized on each board and updated when the player moves them up or down;
--- Population and Body Size Markers will automatically move back to their correct spot if they are knocked from the board, or if the board is moved, flipped or rotated;
- Added automatic population counting when announcing player score;
- Added save support (scripts will continue working correctly after saving the game and re-loading).