武装突袭3

武装突袭3

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COTV08 RealBattle RTS
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
标签: Tag Review
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380.509 KB
2021 年 3 月 14 日 上午 6:16
2021 年 3 月 16 日 上午 3:35
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COTV08 RealBattle RTS

描述
//////////////////RUN THE MISSION IN MULTIPLAYER!!!///////////////////////////
Two sides fight to capture zones and destroy enemy assets. First side to reach score limit wins!

To allow COOP and single player, game features an inteligent AI commander for each side.
If first slot of either side is not manned by a human player the AI Commander will be enabled.
The AI commander strategy is random so he can be a tough oponnent or friend.

-----------------How to play-----------------------

----- A. Capturing zones -----
To capture a zone your side needs to have a mobile HQ vehicle inside the radius of the zone. If enemy has an MHQ inside the zone it has to be destroyed before zone can be captured.
When your MHQ is destroyed zone will be cleared (green) untill another MHQ is present in the zone.
Captured zones bring points (in domination) and revenue ($) (in destruction mode). In domination mode if your side has 3 zones captured and the other has 2 only points for the differece (1 zone) will be given.

----- B. Creating units or groups -----
To create units use your action menu (Reinforcments) anywhere in the world to recruit units for your team, groups for your High Command or empty vehicles.
Recruited units will be generated at base.
You can also create special forces (Delta) that can be paradropped from helicopters. To paradrop order the heli group to fly to the position and then select the Delta/SF group from the Reinforcements menu and hit Paradrop. The SF group will drop while heli will continue to provide air support.

----- C. Obtaining supply points ($) -----
You need supply points ($) to be able to create vehicles. $ are granted to your side from destroyed enemy units and zones captured will constantly generate $ every 15 or so seconds.
Side supply points are shared by all commanders (including AI if slotted) so it's important players work togheter and plan needed resources and strategy.

----- D. Game modes and score-----
DESTRUCTION: score is granted for each enemy unit or vehicle destroyed. Captured zones only bring supply points $.
DOMINATION: Each extra zone you capture over the other side will bring you score every 15 seconds. Destroyed vehicle only bring supply points ($).

----- E. Rearm or repair / heal -----
An ammobx can be found at base which grants you the posibility to change gear using the Arsenal.
Vehicles and units will be automatically repaired and rearmed if in 50 meters of the base every 200 seconds or so.
AI vehicles will rearm from nearby ammunition trucks.

-----------Credits---------------
Mission created by Alegri.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=332870963
Mission modded by NHPC.
Fire For Effect The God of War smart and simple AI artillery by Rydygier. https://forums.bohemia.net/forums/topic/159152-fire-for-effect-the-god-of-war-smart-simple-ai-artillery/
Sils Simple Random Weather Script by Sil Carmikas.
https://forums.bohemia.net/forums/topic/202392-sils-simple-random-weather-script/
Loadscreen from WarGames 1983.
5 条留言
KaBoOn! 2021 年 9 月 25 日 下午 4:10 
Hello! I remember playing something similar to this a while back with some friends. How do I add different factions? Like, I recall having a Red Army vs U.S Army type deal.
VULPINE キツネ  [作者] 2021 年 4 月 10 日 下午 3:17 
There's a problem in running the mission singleplayer, create multiplayer instance instead.
bax 2021 年 3 月 31 日 下午 12:33 
There's a problem with the initial money when starting a new game.
bax 2021 年 3 月 30 日 下午 8:51 
Can you create a video on how to play this
Animal 2021 年 3 月 26 日 下午 2:11 
Gonna try it, it looks like what I was looking for