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I would also like to recommend again Psycho's revive script - it's much more flexible, realistic and immersive. I think it can be set to meet the aspects you wanted when we previously discussed it. In this mission, our medic was hit and there was nothing we could do to help him... it's a bit too unforgiving in my opinion but of course this is your prerogative as a mission designer :) Looking forward to playing more missions from you!!!
As a matter of fact they aren't difficult to deal with the way they are right now - they will not fire if you are on Hill 51, for instance. They detected us up there but never fired. My comment was more in case of them advancing on Therisa, that would have been impossible to defend against.
@ Variable
Absolutely, I'll change it in the next update.
@ Alwarren and DenDen
I'll look into the tasks and radio messages duplicating as well as the end not triggering. I've got an idea on why they duplicate, as for the lack of ending... not so many ideas. Time to do some testing.
@ SPhoenix
The tanks weren't intended to join the counter-attack to Therisa (they're to remain to defend Zaros) so I understand they are difficult to deal with! I'll see what I can do to hold them back. In what way were they bugged?
Be advised, the two tanks at the end are bugged. Also, those are extremely hard to defeat with AT rockets - take that under advisement for balance purposes.
Great mission otherwise, many thanks!
The only fault we found, was the tasks were assigned multiple times so please look at that bug.
Otherwise really fun as a team. Would Recommend. :)
We did have some problems, though: Tasks and radio messages were duplicated for each player connected, and towards the end we apparently beat back the attack but the mission didn't end. We waited a few minutes but nothing happened. Might be related to the dedicated server.