Kenshi
633 个评价
Sensible Nomadism - A Camping Overhaul
2
4
2
3
3
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
272.400 KB
2021 年 3 月 9 日 上午 10:25
1 项改动说明 ( 查看 )

订阅以下载
Sensible Nomadism - A Camping Overhaul

在 Rebitaay 的 1 个合集中
Sensible Kenshi
4 件物品
描述
This mod aims to increase the viability and functionality of the nomadic lifestyle, and campsites in general, by expanding upon the available campsite buildings and adding new no-outpost buildings that provide access to essential functions.

New buildings have been added that allow you to research, store items, cook food, and imprison people, all without creating a player outpost that attracts unwanted attention. You can now also build small item stashes anywhere in the world outside of towns, and create landmarks that will allow you to create custom map markers.

A variety of new camping shelters are available in small, medium, and large sizes. They range from as small as the vanilla "Flat Shelter" to the "Mercenary Tent". In addition, four new forms of campsite seating can constructed that grants a slightly reduced hunger rate when used.


Full Features:
  • Field Research Table: A simple table that can be used to perform Tech Level 1 research without creating a player outpost, albeit at 60% of the speed of a proper Small Research Bench. The Field Research Table is unlocked by default.
  • Campsite Storage: General Storage Boxes (14x14) and Food Storage Barrels (12x12, 5x Stacking, Food Only) that can be built at your campsite without creating a player outpost. "Item Storage" must be researched to unlock them.
  • Prisoner Pole: A pole that is staked into the ground, which you can tie a prisoner to. It functions the same as a cage, but is far less secure and can be broken out of quite easily. The "Prisoner Pole" blueprint must be purchased from a travel store to unlock.
  • Cooking Pit: A campfire with a roasting spit that allows you to cook a variety of foods. It functions the same as using a Food Stove, but is a bit slower. "Cooking" must be researched to unlock the Cooking Pit.
  • Hidden Stash: An inconspicuous pile of rocks that can used as storage (10x10), and can be built anywhere outside of towns. Hidden Stashes are unlocked by default.
  • Landmark: A pile of rocks that allows you to mark a location. The Landmark creates a player outpost, which you can then rename to create a custom map marker. Be aware that due to the nature of outposts, the pile of rocks may attract attention. Landmarks are unlocked by default.
  • Seating: A variety of furniture to sit on - a barrel, stool, box, and pillow - that slows down hunger rate when used. Seating is unlocked by default.
  • New Shelters: Seven new shelters are available in addition to all vanilla shelters. There are now two Scrap, two Small, three Medium, and three Large shelters available for construction. Scrap Shelters are unlocked by default, but the Small, Medium, and Large shelter blueprints must be purchased from a travel store to unlock.


I felt that the additional camping functionality was desperately needed, as you are practically required to invest in housing or construct an outpost to have anywhere to call home. These additions give much more viability to campsites and the nomadic lifestyle by allowing you to construct many useful facilities without needing to create an outpost. You will still need to set up properly to begin things such as manufacturing or farming, but nomadism goes much further than before.

Outpostless versions of other facilities such as mining, farming, and crafting, were considered. I believe that a small research desk, a roasting spit, wooden poles for prisoners, and low-key storage is as far as you can go without your home having much obvious value. Settings up mining operations, manufacturing of items, farming of crops, etc. creates obvious value in your home, making it a target for raiders.


I make mods for myself, and enjoy sharing my work with others. Anyone is welcome to modify and re-upload this mod so long as I am credited, and a link to my original mod is made available. Thanks for stopping by!
70 条留言
ram 3 月 26 日 上午 10:51 
every time i click on the cooking pit it crashes my game anyone have a fix?
Gman 2023 年 12 月 27 日 下午 6:52 
So far this mod still works perfectly, even with heavier duty mods like UWE. Good stuff if you want to go nomad.
Summord 2023 年 10 月 4 日 下午 1:53 
Agreed makes this content so easy to consume
Zaco Kick 2023 年 6 月 15 日 下午 3:03 
Love the format of the desc
Avan 2022 年 9 月 23 日 下午 3:07 
Awesome mod that still works for me 9/23/22
Nattie98 2022 年 2 月 19 日 下午 12:48 
Dont you hate it when you make a house and then everyone and there extended family comes up with more hatred then any being can physically possess. All because they find you of all people camping outdoors admiring the world to be akin to the worst war crimes imaginable that defy all concepts the Geneva convention can conceive? Then this should help.
Teal 2022 年 2 月 14 日 下午 6:04 
Well, I made a mistake. I had taken the building materials requirement out. So all starting items would be open by default. But apparently research bench or table needs to be built, because it triggers a "research is available" not when it finishes building. Which is a wonderful thing.
Thank you for a very cool mod, it makes things more cosmetically nice not to have to have a house or shack built to do the research.
Very cool, thank you again and take care,
-Teal
Teal 2022 年 2 月 14 日 下午 4:33 
I really liked the idea of your mod, an outdoor research table. and all the trimmings of nomadic life. But I can't get it to work. I tried using a new game. click but research still dark and unavailable. I tried a save file, same thing. I tried an import, still the same.
Am I doing something wrong?
Is there a certain way to approach this? If so, can you tell me what I need to do, or is there a certain order?
Do this first, then that sort of thing?
Appreciate the time, and your mod looks very cool, I just can't get it to work.
Rebitaay  [作者] 2022 年 1 月 26 日 下午 3:22 
@CollapsibleChair - Thanks, glad you enjoy it.
CollapsibleChair 2022 年 1 月 26 日 下午 12:47 
Wise idea to not add farming, crafting nor mining. This is a very nice alternative for small squads, or those who don't want a base.