安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Even in base game it usually never was picked, simply because other skill could do something better. You changed this to be more utility skill to gain torchlight, but honestly it made it even worse. Now it deals even less damage, but gives you small amount of torchlight.(Especially if compared with base game Bulwark of faith)With buffs for other skills this really doesn't look like something viable... I have some suggestions for changes to this skill:First variation is making skill deal -50% damage(For instance aoe attacks of most game characters have this damage) and increasing torch given on attack, i guess starting with 5 torch on first level and adding 1 torch for each level of skill.Other option is simply adding 75 chance to mark target, because crusader accuses enemies?Other than that i absolutely love this rework!