安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
[3/3]
About OOB, I was initally not planning any OOB but a minute before posting the level, I realised it was possible to go OOB (and not even with grabbing any object - I'm realising just now I never thought about using an object to OOB when "prooftesting" my level just before release) and thought, what the heck, I'll reward/punish those who will venture there hehe (but that was thinking all the rest of the level would be clear enough to avoid players having to resort to try OOB.
[2/3]
[1/3]
But it's an overall good map! Most issues didn't affect my enjoyment and I was able to look past them. Hope to see more maps from you!
(4/4. thanks for reading!)
7.) I'm a sucker for signs that talk to me in a map and you did those well! Kept me smiling and excited to read the next one.
(3/4)
5.) I really enjoyed the ending sign that pops up when you put the chess piece on the final button. But I was also clueless as to where to go next. I agree with Furdabip on adding some sort of hint as to where to go next. I only figured it out when a black board popped up with the sign (which didn't consistently happen every try) and remembered the blocked doorway in the second room. But my first thought was that I had to go down the chute the sign popped out of, but that was just OOB, which leads me to my last criticism:
(2/4)