Garry's Mod

Garry's Mod

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Call of Duty Modern Warfare Remastered Support Forces (Ragdolls)
   
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Innholdstype: Tillegg
Tilleggstype: Modeller
Tilleggsetiketter: Film, Realisme
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102.135 MB
3. mars 2021 kl. 12.35
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Call of Duty Modern Warfare Remastered Support Forces (Ragdolls)

I 1 samling av Stefano (BackToGetCommissions)
Call of Duty Modern Warfare Remastered Stuff
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Another set of ragdolls ported.
Those are the guys can be seen just twice from "One shot, one kill" and "Weathering the Storm" missions.
Since I didn't know how to call them, I named them with the title that you see up.
Anyway, here you go the features:
*bones;
*original rigging;
*flexes made by me (along with flexes for the eyes);
*skins to alternate glass of the glasses;
*bodygroups;
*own physic.

Let me know if there are problems.
Hope you like them.
30 kommentarer
allejamene091807 30. aug. kl. 14.26 
It's all good, imma learn how to blend, and show you what it looks like once it becomes an NPC.
Stefano (BackToGetCommissions)  [skaper] 30. aug. kl. 14.20 
Then it's called "Valvebiped".
Anyway, I use the "bip" one.
allejamene091807 30. aug. kl. 14.19 
something like this on notepad

$includemodel "combine_soldier_anims.mdl"

$collisionjoints "tf141_forest_pm_physics.smd"
{
$mass 100
$inertia 10
$damping 0.05
$rotdamping 5
$rootbone "valvebiped.bip01_pelvis"

$jointrotdamping "ValveBiped.Bip01_Pelvis" 3

$jointmassbias "ValveBiped.Bip01_L_Thigh" 7
$jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0
Stefano (BackToGetCommissions)  [skaper] 29. aug. kl. 13.39 
https://as-schneider.blog/wp-content/uploads/sites/16/2022/06/gate-valve-valve-types-asschneider.jpg <- THIS, is a Valvepipe.
What you're explaining, is entirely something different.
allejamene091807 29. aug. kl. 13.36 
Valvepipe are the bones you use for a ragdoll meaning they have HL2 anims with them.
Stefano (BackToGetCommissions)  [skaper] 28. aug. kl. 15.40 
I don't know what "valvepipe" is...but as long as proper credits are given, you can do whatever you want.
allejamene091807 28. aug. kl. 15.38 
@m a c I can help with that, but I'm not good with C hands yet. Stefano, if this model has valvepipe, imma ask your permission to turn them into NPC models or Playermodels.
Stefano (BackToGetCommissions)  [skaper] 12. des. 2022 kl. 3.07 
Ah. No idea how to do that
m a c 12. des. 2022 kl. 1.39 
As in Player-models
Stefano (BackToGetCommissions)  [skaper] 11. des. 2022 kl. 23.48 
Uhm...they are already "models"