Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Uninterrupted Wonder Construction [Revived]
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2021 年 3 月 2 日 下午 2:51
2021 年 3 月 3 日 下午 2:31
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Uninterrupted Wonder Construction [Revived]

描述
Tired of constantly losing Wonders to Civilizations who finish building them sooner than you? and losing all that Production and Time(Turns) spent on them?

Worry no more! Here is your Salvation!


Support:
Buy me a Coffee if you like this Mod and want to see more like it. Your Support is also helping me getting forward with my 4Xpansion Pass Project for Civilization VI[forums.civfanatics.com], which is a Pass of 6 Mod Packs that introduce many new Game Mechanics/Features and old Ones from Previous Game Iterations, as well as many QoL Improvements. Thanks a lot!!
[ko-fi.com]

In Civ VI, constructing a Wonder is a Race between other Major Players. Every Player can start building the same wonder as the others, and whoever finishes the construction of it first, will get the Wonder. But all the others will not be able to finish that wonder, instead, they will lose it and get the Production spent on the wonder as an overflow for the next Production Object only. And with Wonders having a huge amount of Production Cost, losing a Wonder, that you have spent a lot of production into, to another Player, means losing a lot of Production that you won't get back.

With this Mod, a Civilization cannot start building a Wonder if it is already being built by another Civ. So you will never fear losing Turns and Production to failed Wonders anymore!

- If a Civ starts to build a Wonder (just placing it on the Map counts as that), all other Civs cannot build that Wonder.
- If this Civ switchs to something else, other Civs can start to build that wonder and the Civ that started construction of that wonder won't be able to continue the construction ( only if another Civ picked to build that same Wonder).

NOTE:
This Mod is just an update of Uninterrupted Wonder Construction Mod by Mk Z, that isn't currently working/supported. I only updated it, so Credits should go to the original Author. If the Original Author wants me to remove this Mod from the Steam Workshop then I will do it.

I made this upon a Request of a Fan from the the CivFanatics Forum (you should check that Place, it's really nice there!).

Compatibility:
This Mod is compatible with the New Frontier Pass and should be compatible with all Modded Wonders.

Check Out My Other Mods:
- Resource Cultivation: Cultivate any Resource in your Territory that you have worked.
- Real Allies: Stops all Alliance Players from attacking each others' suzerained City-States.
热门讨论 查看全部(1)
1
2023 年 11 月 14 日 上午 7:30
Civ 5
♥♥♥ СОСИ
44 条留言
Morpheus 11 月 19 日 下午 12:06 
Doesn´t work, some AI completed hanging Gardens right before me, although mod is installed.
rilquermascarenhas 6 月 7 日 下午 2:14 
Does this affect existing saves? Or do I need to start a new game?
animeprincess 4 月 28 日 下午 12:34 
i think this may be bugged or else im very confused.

so right now, Stonehenge is greyed out in 1 of my 4 cities, and it SHOULD be greyed out in that one because I do not have stone near the city. HOWEVER, Stonehenge doesn't even show up as an OPTION in my other cities, and one of my other cities does infact have stone in it. If a Wonder is greyed out in one of my cities shouldnt it also be appearing either greyed out or not in all my other cities?
Cosmic_River 2024 年 8 月 10 日 下午 6:36 
@araiguma I asked the same question of MK Z when I first commissioned him to build this mod, and he told me the same thing regarding the "nevermind this" tag. I was like, "no problem ... small price to pay" :) I'm just giddy to see this mod still active in the community. Thanks to Zegangani for keeping it running.
Yūro Akiba 2024 年 8 月 2 日 上午 10:01 
I see thanks for the response
Zegangani  [作者] 2024 年 8 月 1 日 下午 1:06 
it's possible, but the method to do that would make this mod incompatible with some UI Mods that overwrite the same file, and I don't want to add support for them bc many of them are still being worked on and I would need to make updates every time they make an update. That's too much maintenance for some minor thing that can easily be ignore tbh.
Yūro Akiba 2024 年 8 月 1 日 上午 4:43 
the following message appears:
Requires:
Cannot be built in the same district with a Nevermind this

could you eliminate this? it's just an interface thing and it's probably for a prerequisite for making them unbuildable in other places, but is it possible to make this invisible?
Zegangani  [作者] 2023 年 11 月 5 日 下午 12:07 
that's very exploitable tbh and out of the scope of this mod.
CaptainLagbeard 2023 年 10 月 19 日 上午 5:00 
Would it be possible to make it so that as long as you start building a wonder before someone finishes it, you will still be allowed to finish yours as well?
Zegangani  [作者] 2022 年 8 月 21 日 下午 4:20 
Yes, it's possible to mod.