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I'm still tweaking though; 25% still feels a bit high for the target plot size I'm looking for, but that may just be a consequence of the number of harvests I get per year per plant, which is why this mod interests me. I'm not sure it would interact well with the yield scaling given the multiharvests but we'll see.
I haven't been playing with the butcher yield though because my computer can't afford that many animals on map.
Also, I agree with Muad'dib about the adjustment to all crops. I don't know how difficult it is to make a dependent mod vs making an option, but either way that would be nice.
@velcroboy333 if you do start working on this again may I suggest you get it to where you adjust all crops? I remember talking to you and you purposely left a lot of plants alone like rice and potatoes because you didn't want to make the start harder but my 2 cents is people could slightly adjust that when starting the game by tweaking the scenario to just give a extra food such as packaged meals if crashing or some extra rice as tribal if that is a concern.