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@kakutani: In a similar vein to the previous answer; the adjustments of this mod are limited to switching the amount of resource control needed for the bonuses to trigger by percentage since the Tourism and Gold bonus themselves are hardcoded. As for the xml file that is just the generic modart file for this mod (all mods have one tho admitedly this one doesnt really add any asset or anything so it's just leftover)
Is it just removing the flat tourism and gold bonuses for controlling the resources?
Is it removing the industries bonuses (faith, production, etc..)?
Haven't played in a while so maybe my questions don't make sense.. sorry.
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.