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I'm especially interested in Zoey's replacements. At first glance they seem quite swingy depending on when you draw them. Then I realized you can use Flesh Wards and other Level 0 cards with charges to feed Walking the Ley Lines before Purify the World is fully powered, which is quite a nice nod to her splash slots.
On the other hand, I think using "draw that enemy" (same wording as Deadly Fate from A Phantom of Truth) for the Forced effect of Walking the Ley Lines would probably be better, as the rules on spawning enemies without spawn instructions is not very clear (the current wording didn't tell you to draw it either).
Regarding the Survivors you mentioned:
- Wendy. I think the wording may need some changes. The idea is that each of the effects goes off once with the last effect a continuous effect. I could probably say "While this card is in play, treat its name as if it were Wendy's Amulet." Its definitely a little bit janky but it seemed necessary to make sure the elder sign effect stayed relevant if you played the replacements without her original amulet.
A few Questions:
Wendys Sig event is basically a one-shot Scrounge for Events with potential resource reduction OR you keep it around to count as her amulet ? Or do the choices trigger again each round ?
Is it intended that Hyde Mausoleum (Yorick) means endless zombie fodder for him? With a Beat cop2 it's basically spend 0(!) actions to get 2 resources and trigger his ability, and after 3 turns, you might have to recycle the cop, but it still means you are ahead 2 resources (6 gained - 4 from Cop) AND 2 extra "shovelings", which seems bonkers.
Even w/o beat cop, it seems nice to get 2 res per click and some extra shoveling for ravens/keyrings etc on Standard difficulty.