安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









my mod doesn't use any vscript or map logic, so a programming fault is gonna be coming from somewhere else.
at least, i'm assuming it's only Campaign+. if you guys list the mods you subscribe to, especially campaign mods, that would help narrow it down to a different culprit.
this tends to happen if you have 10-18 mods enabled. HOWEVER for some reason merciless tends to fix it.
chapter 2 map 2: under the lockers in the upgrade station room (there are invisible walls preventing you from grabbing it)
chapter 3 map 2 behind the fence (it's a wall how are you supposed to grab it)
(please fix)
i haven't played Alyx for quite some time but i recall mods not working if you didn't start a new game. if you start a new game with the mod enabled, you can skip to starting with Chapter 2, as there are no new red resin pods before the game introduces them, and no new pods after the game's final upgrade station.