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Accurate Physics (Experimental)
   
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1.102 MB
2021 年 2 月 13 日 下午 1:15
2021 年 2 月 15 日 上午 10:34
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Accurate Physics (Experimental)

描述
This mod is very experimental.

This mod allows you to control how optimized the physics engine is so you can choose how smooth the game operates according to your system without changing the timescale. This mod will hopefully allow you to create complex mechanism with gears working fine, engines that wont break and so. Also recommended to increase your frames per second limit in game settings.

In two words: increase fixed update frequency.

Also in theory it is also possible to decrease lag on larger vehicles by decreasing values but i dont tested it yet.

Ctrl + P to hide menu.

ATTENTION! PLEASE READ.
  • Increased values wont make magic happen. You need to experiment with parameters.
  • Increased values will increase lag a lot.
  • Increased values will affect everyone on the server.
  • Increased fixed update frequency will also increase network traffic.
  • Increased values will break your machine as it solve destruction more.
Notes from Unity3D game engine manual.
引用自 Unity3D Manual
Fixed Update: The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed.
引用自 Unity3D Manual
Solver Iterations: Solvers are small physics engine tasks which determine a number of physics interactions, such as the movements of joints or managing contact between overlapping Rigidbody components. Typically, it’s used to reduce the jitter resulting from joints or contacts.
引用自 Unity3D Manual
Solver Velocity Iterations: Use this to set how many velocity processes a solver performs in each physics frame. The more processes the solver performs, the higher the accuracy of the resulting exit velocity after a Rigidbody bounce. If you experience problems with jointed Rigidbody components or Ragdolls moving too much after collisions, try increasing this value.

Last warning.
This mod can contains a lot of bugs. I will try fix them as soon as they appear.
25 条留言
Xuyve 2 月 6 日 上午 10:21 
is it possible for me to open the code and change the limit from 500 to higher? ive tried but there is no code just a small line?
TheVictorianPlanespotter 2024 年 12 月 8 日 下午 4:40 
its not your operating system its your hardware :I
Mundkoko 2024 年 6 月 22 日 下午 9:14 
i have a windows 10 pc... but when i tryed flying a 747 from the workshop when i pressed play the game ♥♥♥♥♥♥♥ crashed. what the heck.
Mundkoko 2024 年 6 月 22 日 上午 1:19 
when im tryin to fly frikn planes
Mundkoko 2024 年 6 月 22 日 上午 1:18 
how do you make the simulation not have any lag because i dont want any lag.
Fishy 2024 年 2 月 4 日 上午 9:32 
Probably my top 3 favorite mods.
ilyshk4  [作者] 2022 年 8 月 4 日 上午 3:24 
It is not possible to fix. Lowering tick rate will break a lot of stuff
Moe 2022 年 8 月 3 日 下午 12:20 
Im sure you've noticed it too but whenever you lower the tick rate joints seem to just not want to work the way they are supposed to, is there a way you could maybe add a joint strength slider or at least make joint strength respond better to lowering the tick rate?
ilyshk4  [作者] 2022 年 1 月 27 日 上午 1:49 
wow nice PC you have
[Lieutenant] Dan 2022 年 1 月 26 日 下午 2:21 
You have made this game in to something completely different. I can make huge machines with loads of moving parts, while barely reducing simulation speed and it runs exactly as it should. I run almost everything at 300 update, 60 solver, and 60 solver velocity. That seems to be a good balance of performance and smooth physics. Thank you for your work.