安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I saved a copy of the BP with the Thrusters ON and OFF by default. Seems if you save BP with thrusters turned off it doesn't add back in the Torque even when you turn the Thrusters back on. So probably wanna save with them on instead.
The ship can't turn. I spawned it in on my creative game to test out and it won't turn. I toggled on thrusters and can move in all 6 directions strafing. But status show 0 torque. Don't know how that is even possible. I tried deleting and respawning but same problem. None of your other ships have issue as far as I can seen as testing the modules.
I checked the Rotation Sensitivity setting as well and it's at 1.0.
Wifi working with the power off also makes no sense, but from a gameplay perspective is too useful for me to complain about. In theory cargo extensions consume power because of some implicit internal conveyor system, but would you really want the complexity of not being able to access the full cargo volume unless the structure was powered on? I'm willing to suspend my sense of disbelief for these since it makes the game more approachable.
I can defintely see this effective as a standalone base without power, which I need to make.
Ah funny you tell me about it being invulnerable while docked, I saw that somewhere but couldnt make sense of it, so thats the way to stop drones from attacking your CV? Does this only work for container extensions?