边缘世界 RimWorld

边缘世界 RimWorld

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Septic Tank (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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371.966 KB
2021 年 2 月 5 日 上午 11:53
7 月 21 日 下午 12:32
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Septic Tank (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
976 件物品
描述

Update of BrokenValkyries mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1179785659



[discord.gg]
[github.com]


This is an addon for Rainbeau FF and Dubs Bad Hygiene.

Formally Fecal sludge to fertiliser. Dubs Bad Hygiene went through a signficant overhaul and removed a lot of "fluff".

I like the idea of utilising night soil for fertilisation. This mod is an intended addon for owner of both dubs bad hygiene and Rainbeau fertile field. It adds an early sewage disposal, the septic tank, which is useful if you don't have river.

Septic tank now fills with each use of the toilet thanks to dubs changing how waste operate. Previously you get burn barrel to process into fecal sludge, then process that into compost, now you get the raw compost instead. Its 1 compost for every 80 sewage. How ever you can only empty tank once its at 480 storage.
Septic tank stores maximum of 960 sewage, once full it will stop functioning.

Unlike SewageProcessor you do not reclaim water. Its not intended that septic tank phase out alternative sewage building.

I know there a long process of santising night soil before it can be useful, but I want to keep the mod light weight and I don't wish to create what would be a alternate compost barrel.

IMPORTANT!!!

Ensure this mod is loaded after Dubwise hygiene and central heating and Rainbeau Flambe Fertile Field mod.
This mod requires both hygiene and central heating and Fertile field.
The mod does not touch the code of either mod, and only add new building and recipe.



This mod was able to exist thanks to Rainbeau mod source code and decompiling of Dubs HCH heating mod. Septic tank is recolor of the old Dubs water heater, because I am terrible at art.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: waste management
24 条留言
Dr.Thrax 6 月 1 日 下午 3:18 
Fertile Fields 1.5 dose not show up at all in RimPy
Mlie  [作者] 3 月 4 日 上午 10:22 
@ale_pascal88 I have no control over rimpy, its closed source and Ive never used it
ale_pascal88 3 月 4 日 上午 9:57 
El rimpy arroja un error de archivo faltante, parece.
Neitronus 2023 年 12 月 21 日 上午 11:07 
@Mile
Ye, tested that. Seems like you can manually empty your tank in a two different ways with two different context-menu buttons. Seems like colonists choose to use the wrong action for that. Not sure why there is two buttons and two possible actions in a first place anyway...
Mlie  [作者] 2023 年 12 月 19 日 上午 7:57 
@Neitronus I think so, it will only convert the contents to compost when full. I assume its to simulate the time it takes for the process
Neitronus 2023 年 12 月 19 日 上午 7:51 
@Mile
I tried emptying it manually at 80+ units as mentioned in a description. Could that be the case?
Mlie  [作者] 2023 年 12 月 19 日 上午 7:01 
@Neitronus Tested this and got no issues. After it had been filled to the maximum, a pawn just emptied out the finished compost. Tested with both the septic tank and also with the sewage treatment attached.
Neitronus 2023 年 12 月 18 日 下午 1:23 
P.S: Removing Dub's tank afterwards doesn't fix the problem...
Neitronus 2023 年 12 月 18 日 下午 12:54 
@Mile
So yea, I tested plain vanilla setting, nothing but essentials. And it doesn't work in a specific scenario: When you have a Dubs's septic tank plugged in in a same pipe network: Dung still goes into your's tank first, filling it up, but upon emptying you get fecal sludge instead of compost.
Mlie  [作者] 2023 年 12 月 18 日 上午 10:14 
@Neitronus Just enable dev-mode in the settings, finish the research and spawn in the buildings needed. Start with just this mod (and prereqs) active to verify its a mod issue. If it is, add back mods until it fails.