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Even if I weren't to do that, it would probably keep working fine.
Therefore, more extreme temperatures affect mechanoids by moving them more quickly through the stages of heat or cold failure (up to a point). Less extreme temperatures move them more slowly (up to a point).
There is a way to modify the scaling in the mod's "MechanoidHediffs.xml" file. However, scaling based on an arbitrary temperature is not possible.
For each of the Hediffs listed in that file, you can alter the individual "<minSeverity>" and "<mtbDays>" values, respectively, to change how intense of an exposure is needed for the Hediff to escalate to the next stage of severity, or to change how much time it takes (on average) for the escalation to happen.
Unfortunately, because of how Hediffs work in RimWorld, there's no way to simply adjust a temperature threshold for failure. A DLL mod would be able to do such a thing; but that's beyond the scope of an XML mod like Mechanoids Can Burn .
But I hope this information helps! :)
Then again maybe my modlist needs tweaking.