Source Filmmaker

Source Filmmaker

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[SFM] 'Office Complex' - Black Mesa (bm_c1a2a & bm_c1a2b)
   
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Universe: Half-Life
Map
标签: SFM
文件大小
发表于
122.121 MB
2021 年 1 月 31 日 下午 1:50
1 项改动说明 ( 查看 )
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[SFM] 'Office Complex' - Black Mesa (bm_c1a2a & bm_c1a2b)

在 Br'er'rer 的 1 个合集中
[SFM] Black Mesa
12 件物品
描述
These maps were ported from Black Mesa and are property of Crowbar Collective

The first two maps from 'Office Complex'. Taken from Black Mesa and adapted to work in SFM using Hammer. Made for personal use. While they're not perfect, I hope they can be of use to someone.

I recommend enabling 'other entities' as this allows the bloom effect on the lighting elements to show correctly as well as doors and other decorative props. You can enable other entities by right clicking on your viewport, selecting 'Draw Game Entities' and making sure 'Other entities' is checked. The electrical beams in the first hallway and office can be disabled by unchecking the 'Beams' option in the same menu. The office partitions and additional models for these map are included in the Black Mesa DLC for SFM. I recommend typing 'Office' in the model selector to search for any props you might want to add to your scene.

-IMPORTANT-
In repairing the first of these two maps (c1a2a), I accidentally used textures from outside Black Mesa, which I now genuinely cannot find within the map. It refuses to let me upload this to the workshop without adding these two other maps as dependencies. I apologize for the inconvenience and I hope this isn't a major issue. Please note however that I do not have the left 4 dead dlc installed, so whatever material it's pulling from that map is one that should be readily available in SFM without the need to install any dlc besides Black Mesa.

It's a known problem that some Black Mesa props don't like when you have Ambient Occulusion turned on, though there are no instances of this in these maps (that I know of), please bear this in mind if you have any issues

If there is anything I didn't cover here or you encounter any issues please let me know!

Includes:
bm_c1a2a.bsp
bm_c1a2b.bsp
Left 4 Dead 2 Cleaned UpSubway
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails?id=500319100
[SFM] New Heaven Lab [V1]
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails?id=2049821821
27 条留言
MamgaDoesGaming 3 月 23 日 上午 10:43 
its all WIRE FRAMES AGHGHUG
Дегенерат 2000 2024 年 11 月 15 日 上午 3:16 
I download content from steam. I download mod. But i see wireframes.
FundiiCotada 2024 年 3 月 12 日 下午 9:10 
same
Challe 2024 年 1 月 8 日 上午 6:01 
wall textures are wireframes for me
lucuniverse040504 2024 年 1 月 3 日 下午 2:33 
the map looks wierd?
its all withe walls
gvz_7 2023 年 6 月 5 日 上午 6:26 
map not working
vas 2023 年 5 月 27 日 下午 4:27 
I have white lines showing throughout the map which i presume are missing textures. any fixes?
76561198095779111 2022 年 1 月 7 日 上午 8:45 
Flashing errors overflow the maps, and I have Black Mesa dlc installed
Br'er'rer  [作者] 2021 年 9 月 8 日 上午 4:01 
Ah, did you make sure to set the search paths correctly in the SDK? This seems like a vmt issue, which means the texture information isn't present or is not being found by SourceFilmmaker, you could try moving the contents of your workshop folder into 'usermod' and see if that solves it, or double checking the search path isn't being overwritten or the materials aren't overwritten by a game you recently mounted. I can't do much to resolve this issue unfortunately beyond what I've done already. Sorry, best of luck finding a solution!
Negasans 2021 年 9 月 8 日 上午 3:54 
well the textures it's missing is replaced for a white lines