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It should now work with any mods as the movement is changed based on difficulty effects and I've created new tables separate from the original ones.
The link to the new mod version will be added to the description.
I do have to say I like the idea and I use this mod, I just think it would've been implemented better by a difficulty modifier instead since that way it won't be over-ridden
Were you thinking about a version that scales the movement reduction based on difficulty?