武装突袭3

武装突袭3

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Tirpitz' Advanced Urban rappelling
   
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Data Type: Mod
Mod Type: Mechanics
文件大小
发表于
更新日期
2.738 MB
2021 年 1 月 30 日 上午 8:55
2021 年 9 月 1 日 下午 12:11
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Tirpitz' Advanced Urban rappelling

在 Thor 的 1 个合集中
Tirpitz' Clientside mods and tweaks
6 件物品
描述
Please report issues here: https://github.com/Tirpitz93/AdvancedUrbanRappelling/issues
Not in the comments, it is really hard to keep track of stuff here

My take on AUR - advanced urban rappelling, which is AFAIK abandonware at this point.
I have extended the mod significantly and the mechanics are now much more interesting.
Includes having items required for different aspects of the functionality.
New items:
Ropes:
AUR_rope30
AUR_rope40
AUR_rope50
AUR_rope60
AUR_rope80
AUR_rope100

anchor kit:
AUR_AnchorKit:(toolkit optionally required to place an anchor), and cannot be picked up and reused.

Belay Device/ascender:
AUR_BelayDevice

Powered tactical ascender (TCX Force):
AUR_AscenderDevice


It should be noted that AI rappelling functionality is currently broken.

47 条留言
Ftg2 9 月 11 日 上午 11:31 
@Thor, I have created an issue in the GitHub page with screenshots and a video of the error. Love this mod, please fix... :)
Thor  [作者] 4 月 2 日 下午 11:48 
@frost, what is the error, any chance you could report it on the GitHub with error message and maybe screenshot
Frost 3 月 18 日 下午 3:10 
Climb up seems to no longer work, I get an error and the detach prompt gets stuck in your scroll wheel forever.
nanner 2022 年 6 月 14 日 下午 4:00 
underrated.
vantak 2022 年 5 月 21 日 下午 3:54 
you should have it so you can toss the rope over the edge. iv spent hours trying to finagle the rope over a ledge .
Thor  [作者] 2021 年 10 月 2 日 上午 4:14 
I have added the suggestions to the github issue you created, when I do another update I will integrate these
Thor  [作者] 2021 年 10 月 2 日 上午 4:11 
Thanks for the suggestions
SnailGoat 2021 年 9 月 30 日 下午 9:52 
Hi Tirpitz,

Thanks for the mod, it is truly excellent. I am hoping to make use of your rappelling mod in a scenario I'll be running for a group, however I have been having difficulty getting the rappelling to work as precisely as needed.

The most notable difficulties are

- Rope bunching up at the player's feet while attempting to place rappel points
- Initial rope is too long, leading to a large swing at the start of the rappel.

I've been tweaking the code and testing, and have made a couple of changes that have greatly increased the reliability of the rope placement and rappel. They also have the effect of reducing clipping through the floor / walls when rappelling off buildings. However as these small tweaks didn't seem worthy of a whole mod branch, so I thought I would share them in the hope that they will make it into the official mod.
SnailGoat 2021 年 9 月 30 日 下午 9:52 
To fix the bunching issue, I altered the placement of the leader endpoint so that it is placed slightly in front of the hand holding the rappel point:

In file "fn_AUR_Place_Rappel_Point_Action.sqf", changed line:

(AUR_GET_ENDPOINT_LEADER(_player)) setPosASL ((getPosASL _player);

To:

(AUR_GET_ENDPOINT_LEADER(_player)) setPosATL ((_player modeltoWorld (_player selectionPosition "lefthand")) vectorAdd ((vectorDir _player) vectorMultiply 0.15));

This allows for very precise placement of the top rappel point by the player, allowing for more complex rappels.
SnailGoat 2021 年 9 月 30 日 下午 9:52 
To ensure that the main body of the rope goes over the edge properly, and doesn't bunch at the player's feet, I added a small offset to the endpoint

In file "fn_AUR_Place_Rappel_Point_Action.sqf", changed line:

_endpointTop setPosASL (getPosASL AUR_GET_ENDPOINT_LEADER(_player));

To:

_endpointTop setPosASL ((getPosASL AUR_GET_ENDPOINT_LEADER(_player)) vectorAdd (vectorDir _player));

With these changes, I am able to reliably place a rope over the edge of a building, even when that building has a large parapet etc.